When displaying a merc's maximum assignment points, factor in backgrounds values.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-02-05 22:18:05 +00:00
parent d1e1759aa2
commit 330925b0ef
8 changed files with 37 additions and 79 deletions
-9
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@@ -245,13 +245,4 @@ void CalcRecoilOffset( SOLDIERTYPE *pShooter, FLOAT *dMuzzleOffsetX, FLOAT *dMuz
// HEADROCK HAM 5: New function, completely replaces the Counter Force Frequency check.
FLOAT CalcCounterForceChange( SOLDIERTYPE * pShooter, UINT32 uiCounterForceAccuracy, FLOAT dCounterForceMax, FLOAT dMuzzleOffset, FLOAT bRecoil, FLOAT dPrevCounterForce, UINT32 uiIntendedBullets );
// HEADROCK HAM 4: Required for shooting mechanic
extern INT8 EffectiveMarksmanship( SOLDIERTYPE * pSoldier );
extern INT16 EffectiveWisdom( SOLDIERTYPE * pSoldier );
extern INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier );
extern INT16 EffectiveDexterity( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
extern INT16 EffectiveStrength( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
extern INT16 EffectiveAgility( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
extern INT8 EffectiveLeadership( SOLDIERTYPE * pSoldier ); // anv: and passed to Hourly Update.cpp apparently, so added this one too
#endif