When displaying a merc's maximum assignment points, factor in backgrounds values.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-02-05 22:18:05 +00:00
parent d1e1759aa2
commit 330925b0ef
8 changed files with 37 additions and 79 deletions
+14 -17
View File
@@ -1,27 +1,24 @@
#ifndef __SKILL_CHECK_H
#define __SKILL_CHECK_H
#include "types.h"
#include "Soldier Control.h"
extern void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
extern INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
extern INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
extern INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
extern INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
extern INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
extern INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
extern INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
extern INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
extern INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier );
extern INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier );
INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
enum SkillChecks
{