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Added Headrock's HAM 2.8
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2650 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -230,7 +230,11 @@ INT16 gsTreeRevealYPos;
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// taken out of header to remove multiple symbol definitions (jonathanl)
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BOOLEAN gfUICtHBar;
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UINT8 gbCtH;
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// HEADROCK HAM B1/2: Created an array to hold CTH of different bullets for Burst/Auto CTH Bar.
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UINT8 gbCtH[ 10 ];
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UINT8 gbCtHBurstCount;
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// HEADROCK HAM B2: This value tracks whether Autofire mode is selected. This value may be redundant... not sure.
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BOOLEAN gbCtHAutoFire;
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UINT16 gsTotalBulletCount;
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UINT16 gsBulletCount;
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BOOLEAN gTintBulletCounts;
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@@ -514,6 +518,8 @@ UINT32 HandleTacticalUI( void )
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gTintBulletCounts = FALSE;
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gfUIAutofireBulletCount = FALSE;
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gfUICtHBar = FALSE;
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// HEADROCK HAM B2: tells the cursor-drawing function to draw two CTH bars (for autofire).
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gbCtHAutoFire = FALSE;
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// Set old event value
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guiOldEvent = uiNewEvent = guiCurrentEvent;
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