Added Headrock's HAM 2.8

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2650 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-01 12:20:30 +00:00
parent 5f9261273a
commit 335747c3ff
48 changed files with 3439 additions and 406 deletions
+7 -1
View File
@@ -230,7 +230,11 @@ INT16 gsTreeRevealYPos;
// taken out of header to remove multiple symbol definitions (jonathanl)
BOOLEAN gfUICtHBar;
UINT8 gbCtH;
// HEADROCK HAM B1/2: Created an array to hold CTH of different bullets for Burst/Auto CTH Bar.
UINT8 gbCtH[ 10 ];
UINT8 gbCtHBurstCount;
// HEADROCK HAM B2: This value tracks whether Autofire mode is selected. This value may be redundant... not sure.
BOOLEAN gbCtHAutoFire;
UINT16 gsTotalBulletCount;
UINT16 gsBulletCount;
BOOLEAN gTintBulletCounts;
@@ -514,6 +518,8 @@ UINT32 HandleTacticalUI( void )
gTintBulletCounts = FALSE;
gfUIAutofireBulletCount = FALSE;
gfUICtHBar = FALSE;
// HEADROCK HAM B2: tells the cursor-drawing function to draw two CTH bars (for autofire).
gbCtHAutoFire = FALSE;
// Set old event value
guiOldEvent = uiNewEvent = guiCurrentEvent;