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Bugfix to resolve an assertion error relating to the helicopter.
Change to BobbyRays information as proposed by Headrock. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2379 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1778,7 +1778,7 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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//CHRISL: We should only bother with this assertion if the soldier is alive. Dead soliders are moved to
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// GridNo = NOWHERE, which causes this assertion to fail
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if(!(MercPtrs[i]->flags.uiStatusFlags & SOLDIER_DEAD))
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Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE );
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Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE || MercPtrs[i]->bVehicleID == iHelicopterVehicleId );
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}
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if( gubNumCreaturesAttackingTown && !gbWorldSectorZ &&
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@@ -1820,7 +1820,7 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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//CHRISL: We should only bother with this assertion if the soldier is alive. Dead soliders are moved to
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// GridNo = NOWHERE, which causes this assertion to fail
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if(!(MercPtrs[i]->flags.uiStatusFlags & SOLDIER_DEAD))
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Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE);
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Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE || MercPtrs[i]->bVehicleID == iHelicopterVehicleId );
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}
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return( TRUE );
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