From 33b5bbe8635de24a526d2ec844f4faf00f2c71b7 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sat, 25 Jul 2009 11:28:28 +0000 Subject: [PATCH] - Bugfix: Character in running state will loose breath points each turn if no action is performed (fix by Headrock) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3136 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameSettings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GameSettings.cpp b/GameSettings.cpp index 316d9311..ca233e44 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -1268,7 +1268,7 @@ void LoadGameAPBPConstants() APBPConstants[BP_PER_AP_NO_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_NO_EFFORT",-50),-50, TRUE); APBPConstants[BP_PER_AP_MIN_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_MIN_EFFORT",-25),-25, TRUE); APBPConstants[BP_PER_AP_LT_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_LT_EFFORT",-12),-12, TRUE); - APBPConstants[BP_PER_AP_MOD_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_MOD_EFFORT",6),6, TRUE); + APBPConstants[BP_PER_AP_MOD_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_MOD_EFFORT",0),0, TRUE); APBPConstants[BP_MOVEMENT_FLAT] = iniReader.ReadInteger("BPConstants","BP_MOVEMENT_FLAT",5); APBPConstants[BP_MOVEMENT_GRASS] = iniReader.ReadInteger("BPConstants","BP_MOVEMENT_GRASS",10); APBPConstants[BP_MOVEMENT_BUSH] = iniReader.ReadInteger("BPConstants","BP_MOVEMENT_BUSH",20);