diff --git a/gamedir/Data-1.13/Scripts/Quests.lua b/gamedir/Data-1.13/Scripts/Quests.lua index 17ff045c2..973170661 100644 --- a/gamedir/Data-1.13/Scripts/Quests.lua +++ b/gamedir/Data-1.13/Scripts/Quests.lua @@ -189,10 +189,7 @@ function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory ) -- if the escape was not noticed, initiate 'bounty hunter' quest. Set a timer, at some point in the future, if we aren't hostile to him etc., if ( (CheckFact( Facts.FACT_MARIA_ESCAPE_NOTICED, 0 ) == false) and (CheckFact( Facts.FACT_KINGPIN_DEAD, 0 ) == false) and (CheckFact( Facts.FACT_KINGPIN_IS_ENEMY, 0 ) == false) and (CheckMercIsDead ( Profiles.KINGPIN ) == false) ) then - - -- start the quest - StartQuest( nQuests.QUEST_KINGPIN_ANGEL_MARIA, sSectorX, sSectorY ) - + -- set email from kingpin to arrive on 9:00 the next day -- also set up the end of the quest 7 days later AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)