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dded new character trait "Coward" (charrcter trait #13)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3656,6 +3656,8 @@ void LoadMoraleSettings()
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gMoraleSettings.bValues[MORALE_BAD_FOOD] = iniReader.ReadInteger("Tactical Morale Settings","MORALE_BAD_FOOD", -1, -100, 100);
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gMoraleSettings.bValues[MORALE_LOATHSOME_FOOD] = iniReader.ReadInteger("Tactical Morale Settings","MORALE_LOATHSOME_FOOD", -5, -100, 100);
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gMoraleSettings.bValues[MORALE_FEAR_OF_HEIGHTS] = iniReader.ReadInteger( "Tactical Morale Settings", "MORALE_FEAR_OF_HEIGHTS", -8, -100, 100 );
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gMoraleSettings.bValues[MORALE_RAN_AWAY_COWARD] = iniReader.ReadInteger( "Tactical Morale Settings", "MORALE_RAN_AWAY_COWARD", 5, -100, 100 );
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gMoraleSettings.bValues[MORALE_ENEMYGROUP_COWARD] = iniReader.ReadInteger( "Tactical Morale Settings", "MORALE_ENEMYGROUP_COWARD", -3, -100, 100 );
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gMoraleSettings.bValues[MORALE_KILLED_CIVILIAN] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_KILLED_CIVILIAN", -5, -100, 100);
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gMoraleSettings.bValues[MORALE_BATTLE_WON] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_BATTLE_WON", 4, -100, 100);
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