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dded new character trait "Coward" (charrcter trait #13)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1075,6 +1075,19 @@ void PrepareForPreBattleInterface( GROUP *pPlayerDialogGroup, GROUP *pInitiating
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#endif
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SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
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// Flugente: for cowards, check our teamsize and that of the enemy...
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if ( gGameOptions.fNewTraitSystem )
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{
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UINT16 enemyteamsize = NumNonPlayerTeamMembersInSector( pPlayerDialogGroup->ubSectorX, pPlayerDialogGroup->ubSectorY, ENEMY_TEAM );
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UINT16 militiateamsize = NumNonPlayerTeamMembersInSector( pPlayerDialogGroup->ubSectorX, pPlayerDialogGroup->ubSectorY, MILITIA_TEAM );
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UINT16 mercsteamsize = PlayerMercsInSector( pPlayerDialogGroup->ubSectorX, pPlayerDialogGroup->ubSectorY, pPlayerDialogGroup->ubSectorZ );
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if ( enemyteamsize >= 2 * (militiateamsize + mercsteamsize) && mercsteamsize )
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{
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HandleMoraleEvent( NULL, MORALE_ENEMYGROUP_COWARD, pPlayerDialogGroup->ubSectorX, pPlayerDialogGroup->ubSectorY, pPlayerDialogGroup->ubSectorZ );
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}
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}
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if( gfTacticalTraversal && pInitiatingBattleGroup == gpTacticalTraversalGroup ||
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pInitiatingBattleGroup && pInitiatingBattleGroup->usGroupTeam != OUR_TEAM &&
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pInitiatingBattleGroup->ubSectorX == gWorldSectorX &&
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@@ -187,7 +187,7 @@ BOOLEAN MercIsOwedTooMuchMoney( UINT8 ubProfileID )
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BOOLEAN MercThinksPlayerIsInactiveTooLong( UINT8 ubProfileID )
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{
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UINT8 ubTolerance = gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS];
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if( gMercProfiles[ubProfileID].bCharacterTrait == CHAR_TRAIT_PACIFIST )
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if ( gMercProfiles[ubProfileID].bCharacterTrait == CHAR_TRAIT_PACIFIST || gMercProfiles[ubProfileID].bCharacterTrait == CHAR_TRAIT_COWARD )
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{
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ubTolerance = max(0, ubTolerance + gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS]);
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}
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