dded new character trait "Coward" (charrcter trait #13)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-12 23:24:41 +00:00
parent 556ce68586
commit 3419fd1c5d
27 changed files with 86 additions and 91 deletions
+8
View File
@@ -432,6 +432,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
case(CHAR_TRAIT_PACIFIST) : agreemodifier_personal += 20; break;
case(CHAR_TRAIT_MALICIOUS) : agreemodifier_personal += -8; break;
case(CHAR_TRAIT_SHOWOFF) : agreemodifier_personal += -3; break;
case CHAR_TRAIT_COWARD: agreemodifier_personal += 5; break;
}
// if the event is positive, then we are much more likely to agree
@@ -566,6 +567,10 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
chance_to_reason += -2;
chance_to_agression += 2;
break;
case CHAR_TRAIT_COWARD:
chance_to_reason += 20;
chance_to_agression += -20;
break;
}
if ( Chance( chance_to_reason ) )
@@ -2189,6 +2194,9 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f
break;
case OPINIONEVENT_ORDEREDRETREAT:
// cowards obviously won't complain about a retreat, pacifists are also okay with it
if ( DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_COWARD ) || DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) )
continue;
break;
case OPINIONEVENT_CIVKILLER: