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dded new character trait "Coward" (charrcter trait #13)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7797,6 +7797,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"和平主义者",
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L"恶毒",
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L"爱炫耀",
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L"Coward", // TODO.Translate
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L"I.M.P. 性格特征",
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};
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@@ -7810,6 +7810,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Pacifist",
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L"Malicious",
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L"Show-off",
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L"Coward", // TODO.Translate
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L"I.M.P. Character Traits",
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};
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@@ -7798,6 +7798,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Pacifist",
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L"Malicious",
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L"Show-off",
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L"Coward",
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L"I.M.P. Character Traits",
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};
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@@ -7804,6 +7804,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Pacifiste",
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L"Malicieux",
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L"Frimeur",
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L"Coward", // TODO.Translate
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L"IMP : Traits de caractère",
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};
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@@ -7631,6 +7631,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Pazifistisch",
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L"Sadistisch",
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L"Machohaft", //LOOTF - alt. "Angeberisch"
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L"Feigling",
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L"B.S.E. - Charakterzüge",
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};
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@@ -7800,6 +7800,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Pacifist",
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L"Malicious",
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L"Show-off",
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L"Coward", // TODO.Translate
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L"I.M.P. Character Traits",
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};
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@@ -463,6 +463,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"优点:进行非战斗任务时士气会提升(除了训练民兵)。\n缺点:杀人不增加士气。",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
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L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤,同时提高自己的士气。\n缺点:与其他人交流是个问题,脱离战斗后士气也会快速下沉。",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
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L"优点:附近有异性雇佣兵时表现更佳。\n缺点:附近所有同性雇佣兵士气提升得慢。",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -462,6 +462,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"A: Gains morale on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
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L"A: Higher chance for inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Penalty in communicating with people and morale sinks faster while not in battle.",
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L"A: Better performance when mercs of opposite gender are nearby.\nD: Morale for mercs of the same gender grows slower when nearby.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -463,6 +463,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"A: Gains morale on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
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L"A: Higher chance for inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Penalty in communicating with people and morale sinks faster while not in battle.",
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L"A: Better performance when mercs of opposite gender are nearby.\nD: Morale for mercs of the same gender grows slower when nearby.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.",
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -461,6 +461,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"+ : Gagne du moral lorsque vous faites une mission qui n'est pas liée au combat (excepté l'entraînement de milice).\n- : Pas de gains lorsque vous tuez quelqu'un.",
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L"+ : A plus de chance d'infliger des pertes de stats sur l'ennemi, qui peut aussi infliger de lourds dégâts.\n Gagne du moral lorsque vous infligez des pertes de stats sur l'ennemi.\n- : A une pénalité pour la communication et son moral baisse plus rapidement lorsqu'il ne combat pas.",
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L"+ : A de meilleures performances lorsqu'un certain type d'ennemi est opposé à lui.\n- : Les mercenaires qui possèdent le même type que l'ennemi gagne moins de moral.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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@@ -464,6 +464,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"V: Erhält Moralzuwachs für nichtkämpferische Tätigkeiten (Außnahme: Milizausbildung).\nN: Erhält keinen Moralzuwachs für das Töten von Gegnern.",
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L"V: Hat eine höhere Chance, Statusschäden anzurichten, und kann besonders fiese Wunden verursachen.\n Erhält mehr Moral für erfolgreiche Statusschäden.\nN: Kann schlechter mit Leuten reden. Die Moral sinkt ohne Kampf schneller.",
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L"V: Ist leistungsfähiger, wenn Söldner des anderen Geschlechts in der Nähe sind.\nN: Die Moral anderer naher Söldner des gleichen Geschlechts steigt langsamer.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -460,6 +460,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"A: Gains morale on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
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L"A: Higher chance for inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Penalty in communicating with people and morale sinks faster while not in battle.",
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L"A: Better performance when mercs of opposite gender are nearby.\nD: Morale for mercs of the same gender grows slower when nearby.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -462,6 +462,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"A: Gains morale on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
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L"A: Higher chance for inflicting stat loss, which may also inflict special painful wounds.\n Gains bonus morale for inflicting stat loss.\nD: Penalty in communicating with people and morale sinks faster while not in battle.",
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L"A: Better performance when mercs of opposite gender are nearby.\nD: Morale for mercs of the same gender grows slower when nearby.",
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -463,6 +463,7 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]=
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L"плюсы: Боевой дух повышается при выполнении небоевых заданий (кроме тренировки ополчения).\n \nминусы: Убийство врагов не повышает боевой дух.", //Pacifist
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L"плюсы: Имеет больший шанс нанести болезненные раны и травмы, приводящие к ухудшению параметров.\nБоевой дух повышается при нанесении таких ран.\n \nминусы: Имеет проблемы в общении и быстро теряет боевой дух, если не сражается.", //Malicious
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L"плюсы: Лучше работает в компании представителей противоположного пола.\n \nминусы: Боевой дух бойцов того же пола в его присутствии растёт медленнее.", //Show-off
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L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.", // TODO.Translate
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};
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STR16 gzIMPDisabilitiesHelpTexts[]=
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@@ -7815,6 +7815,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Pacyfista",
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L"Podstępny",
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L"Gwiazdor",
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L"Coward", // TODO.Translate
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L"Cechy charakteru I.M.P.-a",
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};
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@@ -7798,6 +7798,7 @@ STR16 gzIMPCharacterTraitText[]=
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L"Миролюбивый", //Pacifist
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L"Злобный", //Malicious
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L"Хвастун", //Show-off
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L"Coward", // TODO.Translate
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L"I.M.P.: Личностные качества", //I.M.P. Character Traits
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};
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