New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2099 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2014-08-10 13:05:18 +00:00
parent 2f741262b6
commit 3433ec6b1c
10 changed files with 914 additions and 3 deletions
+37 -1
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@@ -16,6 +16,8 @@ You can now select several drug components and build your own drugs from them.
determines how fast the sideeffect will wear out.
<ubMoralBacklash>
determines if there will be a morale drop once the <ubDrugEffect> hits 0.
<ubDiseaseCure>
cures the amount of an outbreak of disease x - 1
How do you make a drug?
- Simply create a new Item in the Items.xml with the following values set:
@@ -52,7 +54,7 @@ How do you make a drug?
You can combine "mix" different drug effects.
For example, the new drug 'Occulin' has a <DrugType>425984</DrugType>. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that
- once you take the drug, your sight range increases 10%
- once the side effect starts, your sight range is lowered 10% nad you get up to 25% tunnelvison
- once the side effect starts, your sight range is lowered 10% and you get up to 25% tunnelvison
- once that is over, you are blinded for 2 turns
You can test the drug effect in game by showing the vision range of your merc. You will also notice icons on the merc portraits for different drug effects.
@@ -72,6 +74,7 @@ Note: The regeneration drug has no entries - that is intended, because this effe
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
<ubDiseaseCure>0</ubDiseaseCure>
</DRUG>
<DRUG>
<ubType>1</ubType>
@@ -293,4 +296,37 @@ Note: The regeneration drug has no entries - that is intended, because this effe
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
</DRUG>
<DRUG>
<ubType>23</ubType>
<name>Plague cure</name>
<ubDrugTravelRate>10</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>10</ubDrugEffect>
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
<ubDiseaseCure>1</ubDiseaseCure>
</DRUG>
<DRUG>
<ubType>24</ubType>
<name>Tetanus cure</name>
<ubDrugTravelRate>10</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>10</ubDrugEffect>
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
<ubDiseaseCure>4</ubDiseaseCure>
</DRUG>
<DRUG>
<ubType>25</ubType>
<name>Cholera cure</name>
<ubDrugTravelRate>10</ubDrugTravelRate>
<ubDrugWearoffRate>1</ubDrugWearoffRate>
<ubDrugEffect>10</ubDrugEffect>
<ubDrugSideEffect>0</ubDrugSideEffect>
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
<ubMoralBacklash>0</ubMoralBacklash>
<ubDiseaseCure>6</ubDiseaseCure>
</DRUG>
</DRUGSLIST>