New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2099 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2014-08-10 13:05:18 +00:00
parent 2f741262b6
commit 3433ec6b1c
10 changed files with 914 additions and 3 deletions
@@ -8,6 +8,7 @@
<szDetailedExploredName>Tropical</szDetailedExploredName>
<sWaterType>2</sWaterType>
<usNaturalDirt>300</usNaturalDirt>
<usCivilianPopulation>2</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>A2</SectorGrid>
@@ -17,6 +18,7 @@
<szDetailedExploredName>Chitzena</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCivilianPopulation>70</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>A3</SectorGrid>
@@ -81,6 +83,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>4</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>A10</SectorGrid>
@@ -91,6 +94,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>30</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>A11</SectorGrid>
@@ -100,6 +104,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>4</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>A12</SectorGrid>
@@ -164,6 +169,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
<usCivilianPopulation>150</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B3</SectorGrid>
@@ -191,6 +197,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B6</SectorGrid>
@@ -200,6 +207,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B7</SectorGrid>
@@ -218,6 +226,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B9</SectorGrid>
@@ -254,6 +263,7 @@
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>210</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B13</SectorGrid>
@@ -264,6 +274,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B14</SectorGrid>
@@ -273,6 +284,7 @@
<szDetailedExploredName>Water</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>120</usNaturalDirt>
<usCivilianPopulation>6</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>B15</SectorGrid>
@@ -336,6 +348,7 @@
<szDetailedExploredName>San Mona</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>C6</SectorGrid>
@@ -345,6 +358,7 @@
<szDetailedExploredName>San Mona</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>C7</SectorGrid>
@@ -408,6 +422,7 @@
<szDetailedExploredName>Drassen</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>C14</SectorGrid>
@@ -485,6 +500,7 @@
<usPrisonRoomNumber00>8</usPrisonRoomNumber00>
<usPrisonRoomNumber01>9</usPrisonRoomNumber01>
<usPrisonRoomNumber02>10</usPrisonRoomNumber02>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>D6</SectorGrid>
@@ -494,6 +510,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>D7</SectorGrid>
@@ -557,6 +574,7 @@
<szDetailedExploredName>Drassen Mine</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>D14</SectorGrid>
@@ -658,6 +676,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>E9</SectorGrid>
@@ -667,6 +686,7 @@
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>E10</SectorGrid>
@@ -802,6 +822,7 @@
<szDetailedExploredName>Cambria, Hospital</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>F9</SectorGrid>
@@ -812,6 +833,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>F10</SectorGrid>
@@ -821,6 +843,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>50</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>F11</SectorGrid>
@@ -884,6 +907,7 @@
<szDetailedExploredName>Grumm</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>G2</SectorGrid>
@@ -894,6 +918,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>150</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>G3</SectorGrid>
@@ -939,6 +964,7 @@
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>G8</SectorGrid>
@@ -948,6 +974,7 @@
<szDetailedExploredName>Cambria</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>G9</SectorGrid>
@@ -961,6 +988,7 @@
<usPrisonRoomNumber01>42</usPrisonRoomNumber01>
<usPrisonRoomNumber02>44</usPrisonRoomNumber02>
<usPrisonRoomNumber03>45</usPrisonRoomNumber03>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>G10</SectorGrid>
@@ -1033,6 +1061,7 @@
<szDetailedExploredName>Grumm</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H2</SectorGrid>
@@ -1043,6 +1072,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H3</SectorGrid>
@@ -1053,6 +1083,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H4</SectorGrid>
@@ -1062,6 +1093,7 @@
<szDetailedExploredName>Forest</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H5</SectorGrid>
@@ -1099,6 +1131,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>130</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H9</SectorGrid>
@@ -1146,6 +1179,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H14</SectorGrid>
@@ -1156,6 +1190,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>H15</SectorGrid>
@@ -1228,6 +1263,7 @@
<szDetailedExploredName>Estoni</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>135</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>I7</SectorGrid>
@@ -1308,6 +1344,7 @@
<usPrisonRoomNumber11>49</usPrisonRoomNumber11>
<usPrisonRoomNumber12>50</usPrisonRoomNumber12>
<usPrisonRoomNumber13>51</usPrisonRoomNumber13>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>I14</SectorGrid>
@@ -1317,6 +1354,7 @@
<szDetailedExploredName>Alma Mine</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>I15</SectorGrid>
@@ -1434,6 +1472,7 @@
<usPrisonRoomNumber13>18</usPrisonRoomNumber13>
<usPrisonRoomNumber14>19</usPrisonRoomNumber14>
<usPrisonRoomNumber15>20</usPrisonRoomNumber15>
<usCivilianPopulation>100</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>J10</SectorGrid>
@@ -1479,6 +1518,7 @@
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>J15</SectorGrid>
@@ -1732,6 +1772,7 @@
<szDetailedExploredName>Woods</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>L11</SectorGrid>
@@ -1741,6 +1782,7 @@
<szDetailedExploredName>Balime</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>L12</SectorGrid>
@@ -1750,6 +1792,7 @@
<szDetailedExploredName>Balime</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>L13</SectorGrid>
@@ -1825,6 +1868,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>10</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>M5</SectorGrid>
@@ -1964,6 +2008,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>100</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>N4</SectorGrid>
@@ -1975,6 +2020,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>N5</SectorGrid>
@@ -1985,6 +2031,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>N6</SectorGrid>
@@ -2115,6 +2162,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>O4</SectorGrid>
@@ -2125,6 +2173,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>300</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>O5</SectorGrid>
@@ -2261,6 +2310,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>50</usCivilianPopulation>
</SECTOR>
<SECTOR>
<SectorGrid>P4</SectorGrid>