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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2099 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2700,6 +2700,35 @@ FOOD_EATING_SOUNDS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Disease Settings]
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; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. You can get them from
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; -insects in swamp & tropical sectors
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; -contact with other people, animals and the dead
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; -open wounds
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; -spoiled food (requires food system to be on)
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;
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; A Disease will give you certain mali. This can even be a health loss. If untreated, most diseases get worse, in extreme cases, you could die from it.
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; Doctors can cure most diseases. Some medicine items also help, and you can protect yourself with other items.
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; set this to TRUE to play with diseases.
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DISEASE = TRUE
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; if DISEASE and DISEASE_STRATEGIC are set to TRUE, the first disease (arulcan plague) will also affect civilians, soldiers and militia.
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; It can break out in swamp & tropical sectors and spread as infected troops move around.
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; In bad cases, it can affect entire cities. Infected population will suffer just as your mercs do. If you don't act, this could be a severe threat to yoru campaign.
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; It does work on both sides though, the army can suffer jsut as well... especially if you give it a push ;-)
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DISEASE_STRATEGIC = TRUE
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; The World Health Organization has a website that contains a few helpful tips on diseases.
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; It also allows you to subscribe. This will csot you money every day; in return you have access to a new map mode that shows you where in Arulco arulcan plague has broken out.
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; requires DISEASE and DISEASE_STRATEGIC to be TRUE
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DISEASE_WHO_SUBSCRIPTIONCOST = 2000
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Dynamic Opinion Settings]
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[Dynamic Opinion Settings]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -247,3 +247,9 @@ OPINIONEVENT_SOLVECONFLICT_REASON_BAD = -2
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; someone attempted to solve the argument by taking an aggressive stance, and we like/dislike that
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; someone attempted to solve the argument by taking an aggressive stance, and we like/dislike that
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD = 3
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD = 3
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD = -3
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD = -3
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; someone is sick, and we find that disgusting (wether disease is disgusting can be set in Disease.xml)
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OPINIONEVENT_DISEASE_DISGUSTING = -3
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; someone treated our disease
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OPINIONEVENT_DISEASE_TREATMENT = 1
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@@ -48,6 +48,7 @@
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<resistance_suppression>0</resistance_suppression>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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<resistance_physical>0</resistance_physical>
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<resistance_alcohol>0</resistance_alcohol>
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<resistance_alcohol>0</resistance_alcohol>
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<resistance_disease>0</resistance_disease>
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<!--various boni-->
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<!--various boni-->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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@@ -81,6 +82,8 @@
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<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
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<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
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<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
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<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<disease_diagnose>0</disease_diagnose> <!-- +- % effectiveness on diagnosing disease, -50 to 50 -->
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<disease_treatment>0</disease_treatment> <!-- +- % effectiveness on treating civilians against disease, -50 to 50 -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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@@ -775,6 +778,7 @@
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<szDescription>Living in the Urban jungle for quite a few years surely has its merits.</szDescription>
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<szDescription>Living in the Urban jungle for quite a few years surely has its merits.</szDescription>
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<ap_urban>5</ap_urban>
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<ap_urban>5</ap_urban>
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<resistance_poison>15</resistance_poison>
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<resistance_poison>15</resistance_poison>
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<resistance_disease>15</resistance_disease>
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<speed_run>10</speed_run>
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<speed_run>10</speed_run>
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<meleedamage>2</meleedamage>
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<meleedamage>2</meleedamage>
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<cth_blades>2</cth_blades>
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<cth_blades>2</cth_blades>
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@@ -889,6 +893,8 @@
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<speed_bandaging>9</speed_bandaging>
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<speed_bandaging>9</speed_bandaging>
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<food>-10</food>
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<food>-10</food>
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<approach_friendly>5</approach_friendly>
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<approach_friendly>5</approach_friendly>
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<disease_diagnose>30</disease_diagnose>
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<disease_treatment>25</disease_treatment>
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<no_male>1</no_male>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<no_female>1</no_female>
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</BACKGROUND>
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</BACKGROUND>
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@@ -939,6 +945,7 @@
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<ap_swimming>-10</ap_swimming>
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<ap_swimming>-10</ap_swimming>
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<travel_boat>5</travel_boat>
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<travel_boat>5</travel_boat>
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<resistance_poison>17</resistance_poison>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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<camo>5</camo>
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<no_male>1</no_male>
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<no_male>1</no_male>
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@@ -1272,7 +1279,7 @@
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<szName>Teenager</szName>
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<szName>Teenager</szName>
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<szShortName>Teenager</szShortName>
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<szShortName>Teenager</szShortName>
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<szDescription>So much angst.</szDescription>
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<szDescription>So much angst.</szDescription>
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<resistance_poison>-10</resistance_poison>
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<resistance_disease>-10</resistance_disease>
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<resistance_alcohol>-10</resistance_alcohol>
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<resistance_alcohol>-10</resistance_alcohol>
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<carrystrength>-20</carrystrength>
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<carrystrength>-20</carrystrength>
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<capitulation>-20</capitulation>
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<capitulation>-20</capitulation>
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@@ -1353,6 +1360,7 @@
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<travel_foot>3</travel_foot>
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<travel_foot>3</travel_foot>
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<resistance_poison>15</resistance_poison>
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<resistance_poison>15</resistance_poison>
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<resistance_alcohol>20</resistance_alcohol>
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<resistance_alcohol>20</resistance_alcohol>
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<resistance_disease>10</resistance_disease>
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<carrystrength>4</carrystrength>
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<carrystrength>4</carrystrength>
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<stealth>6</stealth>
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<stealth>6</stealth>
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<cth_vs_creatures>15</cth_vs_creatures>
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<cth_vs_creatures>15</cth_vs_creatures>
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@@ -1552,6 +1560,7 @@
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<resistance_suppression>-20</resistance_suppression>
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<resistance_suppression>-20</resistance_suppression>
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<resistance_physical>-20</resistance_physical>
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<resistance_physical>-20</resistance_physical>
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<resistance_alcohol>-20</resistance_alcohol>
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<resistance_alcohol>-20</resistance_alcohol>
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<resistance_disease>-20</resistance_disease>
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<speed_run>-20</speed_run>
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<speed_run>-20</speed_run>
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<carrystrength>-50</carrystrength>
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<carrystrength>-50</carrystrength>
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<capitulation>-50</capitulation>
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<capitulation>-50</capitulation>
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@@ -2341,6 +2350,7 @@
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<approach_friendly>-5</approach_friendly>
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<approach_friendly>-5</approach_friendly>
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<approach_threaten>10</approach_threaten>
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<approach_threaten>10</approach_threaten>
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<resistance_poison>20</resistance_poison>
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<resistance_poison>20</resistance_poison>
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<resistance_disease>-10</resistance_disease>
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<no_male>1</no_male>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<no_female>1</no_female>
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</BACKGROUND>
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</BACKGROUND>
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@@ -2498,6 +2508,7 @@
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<ap_swimming>-10</ap_swimming>
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<ap_swimming>-10</ap_swimming>
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<travel_boat>5</travel_boat>
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<travel_boat>5</travel_boat>
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<resistance_poison>17</resistance_poison>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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<camo>5</camo>
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<no_male>1</no_male>
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<no_male>1</no_male>
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@@ -2514,6 +2525,7 @@
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<ap_swimming>-10</ap_swimming>
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<ap_swimming>-10</ap_swimming>
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<travel_boat>5</travel_boat>
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<travel_boat>5</travel_boat>
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<resistance_poison>17</resistance_poison>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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<camo>5</camo>
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<no_male>1</no_male>
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<no_male>1</no_male>
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@@ -2529,6 +2541,7 @@
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<ap_tropical>3</ap_tropical>
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<ap_tropical>3</ap_tropical>
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<medical>10</medical>
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<medical>10</medical>
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<resistance_poison>17</resistance_poison>
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<resistance_poison>17</resistance_poison>
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<resistance_disease>30</resistance_disease>
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<no_male>1</no_male>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<no_female>1</no_female>
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</BACKGROUND>
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</BACKGROUND>
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@@ -2836,6 +2849,7 @@
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<medical>3</medical>
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<medical>3</medical>
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<resistance_poison>10</resistance_poison>
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<resistance_poison>10</resistance_poison>
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<resistance_fear>-10</resistance_fear>
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<resistance_fear>-10</resistance_fear>
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<resistance_disease>-20</resistance_disease>
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<no_male>1</no_male>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<no_female>1</no_female>
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</BACKGROUND>
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</BACKGROUND>
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@@ -2926,6 +2940,7 @@
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<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
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<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
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<resistance_poison>5</resistance_poison>
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<resistance_poison>5</resistance_poison>
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<resistance_physical>2</resistance_physical>
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<resistance_physical>2</resistance_physical>
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<resistance_disease>5</resistance_disease>
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<meleedamage>2</meleedamage>
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<meleedamage>2</meleedamage>
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<scrounging>1</scrounging>
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<scrounging>1</scrounging>
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<no_male>1</no_male>
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<no_male>1</no_male>
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@@ -3238,6 +3253,7 @@
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<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
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<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
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<resistance_poison>5</resistance_poison>
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<resistance_poison>5</resistance_poison>
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<resistance_physical>2</resistance_physical>
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<resistance_physical>2</resistance_physical>
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<resistance_disease>5</resistance_disease>
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<meleedamage>2</meleedamage>
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<meleedamage>2</meleedamage>
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</BACKGROUND>
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</BACKGROUND>
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<BACKGROUND>
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<BACKGROUND>
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@@ -3643,6 +3659,7 @@
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<medical>3</medical>
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<medical>3</medical>
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<resistance_poison>10</resistance_poison>
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<resistance_poison>10</resistance_poison>
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<resistance_fear>-10</resistance_fear>
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<resistance_fear>-10</resistance_fear>
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<resistance_disease>-20</resistance_disease>
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</BACKGROUND>
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</BACKGROUND>
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<BACKGROUND>
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<BACKGROUND>
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<uiIndex>304</uiIndex>
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<uiIndex>304</uiIndex>
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@@ -3758,7 +3775,7 @@
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<spotter>30</spotter>
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<spotter>30</spotter>
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</BACKGROUND>
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</BACKGROUND>
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<BACKGROUND>
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<BACKGROUND>
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<uiIndex>315</uiIndex>
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<uiIndex>315</uiIndex>
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<szName>Bomb Disposal Unit</szName>
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<szName>Bomb Disposal Unit</szName>
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<szShortName>BDU</szShortName>
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<szShortName>BDU</szShortName>
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<szDescription>Displaying nerves of steel, you thrive at a job where every mistake can be the last one.</szDescription>
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<szDescription>Displaying nerves of steel, you thrive at a job where every mistake can be the last one.</szDescription>
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@@ -3768,4 +3785,18 @@
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<insurance>50</insurance>
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<insurance>50</insurance>
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<disarm_trap>40</disarm_trap>
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<disarm_trap>40</disarm_trap>
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</BACKGROUND>
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</BACKGROUND>
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<BACKGROUND>
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<uiIndex>316</uiIndex>
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<szName>Aid worker</szName>
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<szShortName>Aid worker</szShortName>
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<szDescription>You've been in much, MUCH worse situations for several well-known aid organisations.</szDescription>
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<medical>2</medical>
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<leadership>2</leadership>
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<resistance_disease>10</resistance_disease>
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<food>-5</food> <!-- +- % need for food, -50 to 100 -->
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<approach_friendly>5</approach_friendly>
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<approach_direct>5</approach_direct>
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<disease_diagnose>30</disease_diagnose>
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<disease_treatment>25</disease_treatment>
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</BACKGROUND>
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</BACKGROUNDS>
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</BACKGROUNDS>
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@@ -0,0 +1,632 @@
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<DISEASESLIST>
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<DISEASE>
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<uiIndex>0</uiIndex>
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<szName>Arulcan plague</szName>
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<szFatName>|A|r|u|l|c|a|n |P|l|a|g|u|e</szFatName>
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<szDescription>This rare subtype of the plague is unique to Arulco. It can be spread by insects, direct contact, or by contaminated food. There have been several deadly outbreaks in the last decade.</szDescription>
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<sInfectionPtsInitial>40</sInfectionPtsInitial>
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<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
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<sInfectionPtsFull>400</sInfectionPtsFull>
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<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
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<usInfectionChance_SWAMP>6</usInfectionChance_SWAMP>
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<usInfectionChance_TROPICS>3</usInfectionChance_TROPICS>
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<usInfectionChance_SEX>2</usInfectionChance_SEX>
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<usInfectionChance_CONTACT_HUMAN>10</usInfectionChance_CONTACT_HUMAN>
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<usInfectionChance_CONTACT_CORPSE>30</usInfectionChance_CONTACT_CORPSE>
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<usInfectionChance_WOUND_ANIMAL>20</usInfectionChance_WOUND_ANIMAL>
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<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
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<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
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<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
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<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
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<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
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<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
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<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
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<usInfectionChance_BADFOOD>15</usInfectionChance_BADFOOD>
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<usInfectionChance_BADWATER>5</usInfectionChance_BADWATER>
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<fCanBeCured>1</fCanBeCured>
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<fReverseOnFull>0</fReverseOnFull>
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<fCanReInfect>0</fCanReInfect>
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<fHideSymbol>0</fHideSymbol>
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<fDisgusting>1</fDisgusting>
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<sEffStatAGI>0</sEffStatAGI>
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<sEffStatDEX>0</sEffStatDEX>
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<sEffStatSTR>0</sEffStatSTR>
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<sEffStatWIS>0</sEffStatWIS>
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<sEffStatEXP>0</sEffStatEXP>
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<sEffAP>0</sEffAP>
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<usMaxBreath>20</usMaxBreath>
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<sEffCarryStrength>0</sEffCarryStrength>
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<sLifeRegenHundreds>-600</sLifeRegenHundreds>
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<sNeedToSleep>1</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>1</uiIndex>
|
||||||
|
<szName>Typhoid</szName>
|
||||||
|
<szFatName>|T|y|p|h|o|i|d</szFatName>
|
||||||
|
<szDescription>Typhoid fever is a common worldwide bacterial disease transmitted by the ingestion of food or water contaminated with the feces of an infected person. Symptoms include internal bleeding, dehydration and delirium.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>1000</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>7</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>25</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>5</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>15</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>3</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>25</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>1</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>-10</sEffStatWIS>
|
||||||
|
<sEffStatEXP>-1</sEffStatEXP>
|
||||||
|
<sEffAP>-5</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>-10</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-400</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>400</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>2</uiIndex>
|
||||||
|
<szName>Hepatitis A</szName>
|
||||||
|
<szFatName>|H|e|p|a|t|i|t|i|s |A</szFatName>
|
||||||
|
<szDescription>Hepatitis A is usually spread by eating or drinking contaminated food or water or through close contact with an infectious person. Symptoms may include nausea, vomiting, diarrhea, yellow skin, fever, and abdominal pain.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>400</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>800</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>4</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>25</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>20</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>2</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>5</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>35</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>1</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>-10</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-5</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>-10</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-450</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>200</sDrinkModifier>
|
||||||
|
<sFoodModifier>200</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>3</uiIndex>
|
||||||
|
<szName>Tetanus</szName>
|
||||||
|
<szFatName>|T|e|t|a|n|u|s</szFatName>
|
||||||
|
<szDescription>Infection with tetanus generally occurs through wound contamination and often involves a cut or deep puncture wound. As the infection progresses, muscle spasms develop in the jaw and elsewhere in the body.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>700</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>4</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>13</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>20</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>30</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>-20</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-5</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>-6</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-200</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>4</uiIndex>
|
||||||
|
<szName>Tubercolosis</szName>
|
||||||
|
<szFatName>|T|u|b|e|r|c|o|l|o|s|i|s</szFatName>
|
||||||
|
<szDescription>Tuberculosisis a common, and in many cases fatal, infectious disease. It is spread through the air. About one in ten latent infections eventually progresses to active disease which, if left untreated, kills more than 50% of those so infected.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>800</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>15</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>10</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>14</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>6</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>3</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>3</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>3</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>1</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>-7</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>0</sEffAP>
|
||||||
|
<usMaxBreath>10</usMaxBreath>
|
||||||
|
<sEffCarryStrength>-10</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-500</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>5</uiIndex>
|
||||||
|
<szName>Cholera</szName>
|
||||||
|
<szFatName>|C|h|o|l|e|r|a</szFatName>
|
||||||
|
<szDescription>Main symptoms of Cholera are watery diarrhea and vomiting. This may result in dehydration and in severe cases grayish-bluish skin. Transmission occurs primarily by contaminated water or food. Severe cholera can lead to death.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>800</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>20</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>2</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>1</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>10</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>2</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>35</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>1</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>1</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>-1</sEffStatEXP>
|
||||||
|
<sEffAP>0</sEffAP>
|
||||||
|
<usMaxBreath>12</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-420</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>400</sDrinkModifier>
|
||||||
|
<sFoodModifier>200</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>6</uiIndex>
|
||||||
|
<szName>Ebola</szName>
|
||||||
|
<szFatName>|E|b|o|l|a</szFatName>
|
||||||
|
<szDescription>A deadly virus with no known treatment, Ebola has a an unusually high lethality rate of over 50%%. Symptoms include nausea, vomiting, diarrhea and internal bleeding.</szDescription>
|
||||||
|
<sInfectionPtsInitial>150</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>300</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>360</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>5</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>12</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>1</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>1</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>-1</sEffStatEXP>
|
||||||
|
<sEffAP>0</sEffAP>
|
||||||
|
<usMaxBreath>12</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-420</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>900</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>7</uiIndex>
|
||||||
|
<szName>Malaria</szName>
|
||||||
|
<szFatName>|M|a|l|a|r|i|a</szFatName>
|
||||||
|
<szDescription>Malaria is a mosquito-borne infectious disease commonly transmitted by a bite from an infected mosquito. Malaria causes symptoms that typically include fever and headache, which in severe cases can progress to coma or death.</szDescription>
|
||||||
|
<sInfectionPtsInitial>150</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>1000</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>6</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>20</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>20</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>2</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>8</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>1</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>1</fDisgusting>
|
||||||
|
<sEffStatAGI>-10</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-8</sEffAP>
|
||||||
|
<usMaxBreath>5</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-300</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>1</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>8</uiIndex>
|
||||||
|
<szName>Staphylococcus</szName>
|
||||||
|
<szFatName>|S|t|a|p|h|y|l|o|c|o|c|c|u|s</szFatName>
|
||||||
|
<szDescription>A staphylococcus infection is a common result of food poisoning. Symptoms include spontaneous vomiting and diarrhea.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>120</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>120</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>50</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>1</fReverseOnFull>
|
||||||
|
<fCanReInfect>1</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>1</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-7</sEffAP>
|
||||||
|
<usMaxBreath>5</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-30</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>2</sNeedToSleep>
|
||||||
|
<sDrinkModifier>100</sDrinkModifier>
|
||||||
|
<sFoodModifier>100</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>9</uiIndex>
|
||||||
|
<szName>Chlamydia</szName>
|
||||||
|
<szFatName>|C|h|l|a|m|y|d|i|a</szFatName>
|
||||||
|
<szDescription>Chlamydia is one of the most common sexually transmitted infections. If left untreated, chlamydial infections can cause serious reproductive and other health problems with both short-term and long-term consequences.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>300</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>600</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>30</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>1</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>4</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>1</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>0</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>-5</sEffStatAGI>
|
||||||
|
<sEffStatDEX>-5</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-4</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-80</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>10</uiIndex>
|
||||||
|
<szName>Ballistic trauma</szName>
|
||||||
|
<szFatName>|B|a|l|l|i|s|t|i|c |t|r|a|u|m|a</szFatName>
|
||||||
|
<szDescription>Ballistic trauma or gunshot wound is a form of physical trauma sustained from the discharge of arms or munitions. Non-fatal gunshot wounds frequently have severe and long-lasting effects, even after the victim has made a successful recovery.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>20</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>100</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>-4</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>30</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>1</fCanReInfect>
|
||||||
|
<fHideSymbol>1</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-4</sEffAP>
|
||||||
|
<usMaxBreath>4</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-100</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>11</uiIndex>
|
||||||
|
<szName>PTSD</szName>
|
||||||
|
<szFatName>|P|T|S|D</szFatName>
|
||||||
|
<szDescription>|Post|traumatic |stress |disorder may develop after a person is exposed to one or more traumatic events, such as sexual assault, warfare, serious injury, or threats of imminent death that result in feelings of intense fear, horror, and powerlessness.</szDescription>
|
||||||
|
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>20</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>100</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>50</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>10</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>0</fCanReInfect>
|
||||||
|
<fHideSymbol>1</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>-5</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>-2</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>0</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>1</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>12</uiIndex>
|
||||||
|
<szName>Wounded leg</szName>
|
||||||
|
<szFatName>|W|o|u|n|d|e|d |l|e|g</szFatName>
|
||||||
|
<szDescription>The human musculoskeletal system is complicated. Your leg received a critical wound, and while it heals, your mobility is affected.</szDescription>
|
||||||
|
<sInfectionPtsInitial>200</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>200</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>75</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>1</fCanReInfect>
|
||||||
|
<fHideSymbol>1</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>-20</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>0</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>-5</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>13</uiIndex>
|
||||||
|
<szName>Damaged arm</szName>
|
||||||
|
<szFatName>|D|a|m|a|g|e|d |a|r|m</szFatName>
|
||||||
|
<szDescription>You were shot in the arm. Apart from being very painful, this severely limits your motor abilities.</szDescription>
|
||||||
|
<sInfectionPtsInitial>200</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>200</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>75</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>1</fCanReInfect>
|
||||||
|
<fHideSymbol>1</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>-20</sEffStatDEX>
|
||||||
|
<sEffStatSTR>0</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>0</sEffAP>
|
||||||
|
<usMaxBreath>0</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
<DISEASE>
|
||||||
|
<uiIndex>14</uiIndex>
|
||||||
|
<szName>Wounded biceps</szName>
|
||||||
|
<szFatName>|W|o|u|n|d|e|d |b|i|c|e|p|s</szFatName>
|
||||||
|
<szDescription>A painful shot to your torso has you gasping for air. You'll have to cut back in the next days. </szDescription>
|
||||||
|
<sInfectionPtsInitial>200</sInfectionPtsInitial>
|
||||||
|
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
|
||||||
|
<sInfectionPtsFull>200</sInfectionPtsFull>
|
||||||
|
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
|
||||||
|
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
|
||||||
|
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
|
||||||
|
<usInfectionChance_SEX>0</usInfectionChance_SEX>
|
||||||
|
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
|
||||||
|
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
|
||||||
|
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
|
||||||
|
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
|
||||||
|
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
|
||||||
|
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
|
||||||
|
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
|
||||||
|
<usInfectionChance_WOUND_STR>75</usInfectionChance_WOUND_STR>
|
||||||
|
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
|
||||||
|
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
|
||||||
|
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
|
||||||
|
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
|
||||||
|
<fCanBeCured>0</fCanBeCured>
|
||||||
|
<fReverseOnFull>0</fReverseOnFull>
|
||||||
|
<fCanReInfect>1</fCanReInfect>
|
||||||
|
<fHideSymbol>1</fHideSymbol>
|
||||||
|
<fDisgusting>0</fDisgusting>
|
||||||
|
<sEffStatAGI>0</sEffStatAGI>
|
||||||
|
<sEffStatDEX>0</sEffStatDEX>
|
||||||
|
<sEffStatSTR>-20</sEffStatSTR>
|
||||||
|
<sEffStatWIS>0</sEffStatWIS>
|
||||||
|
<sEffStatEXP>0</sEffStatEXP>
|
||||||
|
<sEffAP>0</sEffAP>
|
||||||
|
<usMaxBreath>10</usMaxBreath>
|
||||||
|
<sEffCarryStrength>0</sEffCarryStrength>
|
||||||
|
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
|
||||||
|
<sNeedToSleep>0</sNeedToSleep>
|
||||||
|
<sDrinkModifier>0</sDrinkModifier>
|
||||||
|
<sFoodModifier>0</sFoodModifier>
|
||||||
|
</DISEASE>
|
||||||
|
</DISEASESLIST>
|
||||||
@@ -16,6 +16,8 @@ You can now select several drug components and build your own drugs from them.
|
|||||||
determines how fast the sideeffect will wear out.
|
determines how fast the sideeffect will wear out.
|
||||||
<ubMoralBacklash>
|
<ubMoralBacklash>
|
||||||
determines if there will be a morale drop once the <ubDrugEffect> hits 0.
|
determines if there will be a morale drop once the <ubDrugEffect> hits 0.
|
||||||
|
<ubDiseaseCure>
|
||||||
|
cures the amount of an outbreak of disease x - 1
|
||||||
|
|
||||||
How do you make a drug?
|
How do you make a drug?
|
||||||
- Simply create a new Item in the Items.xml with the following values set:
|
- Simply create a new Item in the Items.xml with the following values set:
|
||||||
@@ -52,7 +54,7 @@ How do you make a drug?
|
|||||||
You can combine "mix" different drug effects.
|
You can combine "mix" different drug effects.
|
||||||
For example, the new drug 'Occulin' has a <DrugType>425984</DrugType>. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that
|
For example, the new drug 'Occulin' has a <DrugType>425984</DrugType>. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that
|
||||||
- once you take the drug, your sight range increases 10%
|
- once you take the drug, your sight range increases 10%
|
||||||
- once the side effect starts, your sight range is lowered 10% nad you get up to 25% tunnelvison
|
- once the side effect starts, your sight range is lowered 10% and you get up to 25% tunnelvison
|
||||||
- once that is over, you are blinded for 2 turns
|
- once that is over, you are blinded for 2 turns
|
||||||
|
|
||||||
You can test the drug effect in game by showing the vision range of your merc. You will also notice icons on the merc portraits for different drug effects.
|
You can test the drug effect in game by showing the vision range of your merc. You will also notice icons on the merc portraits for different drug effects.
|
||||||
@@ -72,6 +74,7 @@ Note: The regeneration drug has no entries - that is intended, because this effe
|
|||||||
<ubDrugSideEffect>0</ubDrugSideEffect>
|
<ubDrugSideEffect>0</ubDrugSideEffect>
|
||||||
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
||||||
<ubMoralBacklash>0</ubMoralBacklash>
|
<ubMoralBacklash>0</ubMoralBacklash>
|
||||||
|
<ubDiseaseCure>0</ubDiseaseCure>
|
||||||
</DRUG>
|
</DRUG>
|
||||||
<DRUG>
|
<DRUG>
|
||||||
<ubType>1</ubType>
|
<ubType>1</ubType>
|
||||||
@@ -293,4 +296,37 @@ Note: The regeneration drug has no entries - that is intended, because this effe
|
|||||||
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
||||||
<ubMoralBacklash>0</ubMoralBacklash>
|
<ubMoralBacklash>0</ubMoralBacklash>
|
||||||
</DRUG>
|
</DRUG>
|
||||||
|
<DRUG>
|
||||||
|
<ubType>23</ubType>
|
||||||
|
<name>Plague cure</name>
|
||||||
|
<ubDrugTravelRate>10</ubDrugTravelRate>
|
||||||
|
<ubDrugWearoffRate>1</ubDrugWearoffRate>
|
||||||
|
<ubDrugEffect>10</ubDrugEffect>
|
||||||
|
<ubDrugSideEffect>0</ubDrugSideEffect>
|
||||||
|
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
||||||
|
<ubMoralBacklash>0</ubMoralBacklash>
|
||||||
|
<ubDiseaseCure>1</ubDiseaseCure>
|
||||||
|
</DRUG>
|
||||||
|
<DRUG>
|
||||||
|
<ubType>24</ubType>
|
||||||
|
<name>Tetanus cure</name>
|
||||||
|
<ubDrugTravelRate>10</ubDrugTravelRate>
|
||||||
|
<ubDrugWearoffRate>1</ubDrugWearoffRate>
|
||||||
|
<ubDrugEffect>10</ubDrugEffect>
|
||||||
|
<ubDrugSideEffect>0</ubDrugSideEffect>
|
||||||
|
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
||||||
|
<ubMoralBacklash>0</ubMoralBacklash>
|
||||||
|
<ubDiseaseCure>4</ubDiseaseCure>
|
||||||
|
</DRUG>
|
||||||
|
<DRUG>
|
||||||
|
<ubType>25</ubType>
|
||||||
|
<name>Cholera cure</name>
|
||||||
|
<ubDrugTravelRate>10</ubDrugTravelRate>
|
||||||
|
<ubDrugWearoffRate>1</ubDrugWearoffRate>
|
||||||
|
<ubDrugEffect>10</ubDrugEffect>
|
||||||
|
<ubDrugSideEffect>0</ubDrugSideEffect>
|
||||||
|
<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
|
||||||
|
<ubMoralBacklash>0</ubMoralBacklash>
|
||||||
|
<ubDiseaseCure>6</ubDiseaseCure>
|
||||||
|
</DRUG>
|
||||||
</DRUGSLIST>
|
</DRUGSLIST>
|
||||||
|
|||||||
@@ -350,4 +350,13 @@
|
|||||||
<bMoraleMod>1</bMoraleMod>
|
<bMoraleMod>1</bMoraleMod>
|
||||||
<usDecayRate>1.5</usDecayRate>
|
<usDecayRate>1.5</usDecayRate>
|
||||||
</FOOD>
|
</FOOD>
|
||||||
|
<FOOD>
|
||||||
|
<uiIndex>39</uiIndex>
|
||||||
|
<szName>Medical</szName>
|
||||||
|
<bFoodPoints>1</bFoodPoints>
|
||||||
|
<bDrinkPoints>0</bDrinkPoints>
|
||||||
|
<ubPortionSize>5</ubPortionSize>
|
||||||
|
<bMoraleMod>0</bMoraleMod>
|
||||||
|
<usDecayRate>0.0</usDecayRate>
|
||||||
|
</FOOD>
|
||||||
</FOODSLIST>
|
</FOODSLIST>
|
||||||
|
|||||||
@@ -184,6 +184,8 @@
|
|||||||
<buddyitem>0</buddyitem>
|
<buddyitem>0</buddyitem>
|
||||||
<SleepModifier>0</SleepModifier>
|
<SleepModifier>0</SleepModifier>
|
||||||
<usSpotting>0</usSpotting>
|
<usSpotting>0</usSpotting>
|
||||||
|
<diseaseprotectionface>0</diseaseprotectionface>
|
||||||
|
<diseaseprotectionhand>0</diseaseprotectionhand>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS>
|
||||||
<FlatBase>0</FlatBase>
|
<FlatBase>0</FlatBase>
|
||||||
<PercentBase>0</PercentBase>
|
<PercentBase>0</PercentBase>
|
||||||
@@ -6571,6 +6573,7 @@
|
|||||||
<BR_UsedInventory>1</BR_UsedInventory>
|
<BR_UsedInventory>1</BR_UsedInventory>
|
||||||
<GasMask>1</GasMask>
|
<GasMask>1</GasMask>
|
||||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||||
|
<diseaseprotectionface>1</diseaseprotectionface>
|
||||||
<STAND_MODIFIERS />
|
<STAND_MODIFIERS />
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
@@ -51296,4 +51299,119 @@
|
|||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1710</uiIndex>
|
||||||
|
<szItemName>Surgical mask</szItemName>
|
||||||
|
<szLongItemName>Surgical mask</szLongItemName>
|
||||||
|
<szItemDesc>This simple mask protects you somewhat from infection by airborne diseases.</szItemDesc>
|
||||||
|
<szBRName>Surgical mask</szBRName>
|
||||||
|
<szBRDesc>If you are doctor or live in an asian megacity, you will need these.</szBRDesc>
|
||||||
|
<usItemClass>32768</usItemClass>
|
||||||
|
<nasLayoutClass>1</nasLayoutClass>
|
||||||
|
<ubGraphicType>2</ubGraphicType>
|
||||||
|
<ubGraphicNum>224</ubGraphicNum>
|
||||||
|
<ubWeight>1</ubWeight>
|
||||||
|
<ubPerPocket>1</ubPerPocket>
|
||||||
|
<ItemSize>10</ItemSize>
|
||||||
|
<usPrice>1</usPrice>
|
||||||
|
<ubCoolness>4</ubCoolness>
|
||||||
|
<Damageable>1</Damageable>
|
||||||
|
<BR_NewInventory>20</BR_NewInventory>
|
||||||
|
<diseaseprotectionface>1</diseaseprotectionface>
|
||||||
|
<STAND_MODIFIERS />
|
||||||
|
<CROUCH_MODIFIERS />
|
||||||
|
<PRONE_MODIFIERS />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1711</uiIndex>
|
||||||
|
<szItemName>Surgical gloves</szItemName>
|
||||||
|
<szLongItemName>Surgical gloves</szLongItemName>
|
||||||
|
<szItemDesc>These simple gloves protect you from infection by contact with infected persons.</szItemDesc>
|
||||||
|
<szBRName>Surgical gloves</szBRName>
|
||||||
|
<szBRDesc>Useful for doctors. Not useful in snow.</szBRDesc>
|
||||||
|
<usItemClass>268435456</usItemClass>
|
||||||
|
<nasLayoutClass>1</nasLayoutClass>
|
||||||
|
<ubGraphicType>2</ubGraphicType>
|
||||||
|
<ubGraphicNum>225</ubGraphicNum>
|
||||||
|
<ubWeight>1</ubWeight>
|
||||||
|
<ubPerPocket>1</ubPerPocket>
|
||||||
|
<ItemSize>10</ItemSize>
|
||||||
|
<usPrice>1</usPrice>
|
||||||
|
<ubCoolness>4</ubCoolness>
|
||||||
|
<Damageable>1</Damageable>
|
||||||
|
<BR_NewInventory>20</BR_NewInventory>
|
||||||
|
<diseaseprotectionhand>1</diseaseprotectionhand>
|
||||||
|
<STAND_MODIFIERS />
|
||||||
|
<CROUCH_MODIFIERS />
|
||||||
|
<PRONE_MODIFIERS />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1712</uiIndex>
|
||||||
|
<szItemName>Plague medicine</szItemName>
|
||||||
|
<szLongItemName>Plague medicine</szLongItemName>
|
||||||
|
<szItemDesc>It may look unimportant, but this little pill can cure the plague. Who would've thought that possible?</szItemDesc>
|
||||||
|
<szBRName>Plague medicine</szBRName>
|
||||||
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
|
<usItemClass>268435456</usItemClass>
|
||||||
|
<nasLayoutClass>1</nasLayoutClass>
|
||||||
|
<ubGraphicType>2</ubGraphicType>
|
||||||
|
<ubGraphicNum>122</ubGraphicNum>
|
||||||
|
<ubWeight>1</ubWeight>
|
||||||
|
<ubPerPocket>8</ubPerPocket>
|
||||||
|
<ItemSize>16</ItemSize>
|
||||||
|
<usPrice>400</usPrice>
|
||||||
|
<ubCoolness>4</ubCoolness>
|
||||||
|
<Medical>1</Medical>
|
||||||
|
<DrugType>4194304</DrugType>
|
||||||
|
<FoodType>39</FoodType>
|
||||||
|
<STAND_MODIFIERS />
|
||||||
|
<CROUCH_MODIFIERS />
|
||||||
|
<PRONE_MODIFIERS />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1713</uiIndex>
|
||||||
|
<szItemName>Tetanus medicine</szItemName>
|
||||||
|
<szLongItemName>Tetanus medicine</szLongItemName>
|
||||||
|
<szItemDesc>This injection cures tetanus. Might sting a bit.</szItemDesc>
|
||||||
|
<szBRName>Tetanus medicine</szBRName>
|
||||||
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
|
<usItemClass>268435456</usItemClass>
|
||||||
|
<nasLayoutClass>1</nasLayoutClass>
|
||||||
|
<ubGraphicType>1</ubGraphicType>
|
||||||
|
<ubGraphicNum>70</ubGraphicNum>
|
||||||
|
<ubWeight>1</ubWeight>
|
||||||
|
<ubPerPocket>8</ubPerPocket>
|
||||||
|
<ItemSize>16</ItemSize>
|
||||||
|
<usPrice>300</usPrice>
|
||||||
|
<ubCoolness>2</ubCoolness>
|
||||||
|
<Damageable>1</Damageable>
|
||||||
|
<Medical>1</Medical>
|
||||||
|
<DrugType>8388608</DrugType>
|
||||||
|
<STAND_MODIFIERS />
|
||||||
|
<CROUCH_MODIFIERS />
|
||||||
|
<PRONE_MODIFIERS />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1714</uiIndex>
|
||||||
|
<szItemName>Cholera medicine</szItemName>
|
||||||
|
<szLongItemName>Cholera medicine</szLongItemName>
|
||||||
|
<szItemDesc>A cure for cholera.</szItemDesc>
|
||||||
|
<szBRName>Cholera medicine</szBRName>
|
||||||
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
|
<usItemClass>268435456</usItemClass>
|
||||||
|
<nasLayoutClass>1</nasLayoutClass>
|
||||||
|
<ubGraphicType>1</ubGraphicType>
|
||||||
|
<ubGraphicNum>70</ubGraphicNum>
|
||||||
|
<ubWeight>1</ubWeight>
|
||||||
|
<ubPerPocket>8</ubPerPocket>
|
||||||
|
<ItemSize>16</ItemSize>
|
||||||
|
<usPrice>500</usPrice>
|
||||||
|
<ubCoolness>3</ubCoolness>
|
||||||
|
<Damageable>1</Damageable>
|
||||||
|
<Medical>1</Medical>
|
||||||
|
<DrugType>16777216</DrugType>
|
||||||
|
<STAND_MODIFIERS />
|
||||||
|
<CROUCH_MODIFIERS />
|
||||||
|
<PRONE_MODIFIERS />
|
||||||
|
</ITEM>
|
||||||
</ITEMLIST>
|
</ITEMLIST>
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
<szDetailedExploredName>Tropical</szDetailedExploredName>
|
<szDetailedExploredName>Tropical</szDetailedExploredName>
|
||||||
<sWaterType>2</sWaterType>
|
<sWaterType>2</sWaterType>
|
||||||
<usNaturalDirt>300</usNaturalDirt>
|
<usNaturalDirt>300</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>2</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>A2</SectorGrid>
|
<SectorGrid>A2</SectorGrid>
|
||||||
@@ -17,6 +18,7 @@
|
|||||||
<szDetailedExploredName>Chitzena</szDetailedExploredName>
|
<szDetailedExploredName>Chitzena</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>250</usNaturalDirt>
|
<usNaturalDirt>250</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>70</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>A3</SectorGrid>
|
<SectorGrid>A3</SectorGrid>
|
||||||
@@ -81,6 +83,7 @@
|
|||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>150</usNaturalDirt>
|
<usNaturalDirt>150</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>4</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>A10</SectorGrid>
|
<SectorGrid>A10</SectorGrid>
|
||||||
@@ -91,6 +94,7 @@
|
|||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>150</usNaturalDirt>
|
<usNaturalDirt>150</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>30</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>A11</SectorGrid>
|
<SectorGrid>A11</SectorGrid>
|
||||||
@@ -100,6 +104,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>160</usNaturalDirt>
|
<usNaturalDirt>160</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>4</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>A12</SectorGrid>
|
<SectorGrid>A12</SectorGrid>
|
||||||
@@ -164,6 +169,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>250</usNaturalDirt>
|
<usNaturalDirt>250</usNaturalDirt>
|
||||||
<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
|
<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
|
||||||
|
<usCivilianPopulation>150</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B3</SectorGrid>
|
<SectorGrid>B3</SectorGrid>
|
||||||
@@ -191,6 +197,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>160</usNaturalDirt>
|
<usNaturalDirt>160</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B6</SectorGrid>
|
<SectorGrid>B6</SectorGrid>
|
||||||
@@ -200,6 +207,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>160</usNaturalDirt>
|
<usNaturalDirt>160</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B7</SectorGrid>
|
<SectorGrid>B7</SectorGrid>
|
||||||
@@ -218,6 +226,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>200</usNaturalDirt>
|
<usNaturalDirt>200</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B9</SectorGrid>
|
<SectorGrid>B9</SectorGrid>
|
||||||
@@ -254,6 +263,7 @@
|
|||||||
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>210</usNaturalDirt>
|
<usNaturalDirt>210</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B13</SectorGrid>
|
<SectorGrid>B13</SectorGrid>
|
||||||
@@ -264,6 +274,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<sRadioScanModifier>2</sRadioScanModifier>
|
<sRadioScanModifier>2</sRadioScanModifier>
|
||||||
|
<usCivilianPopulation>50</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B14</SectorGrid>
|
<SectorGrid>B14</SectorGrid>
|
||||||
@@ -273,6 +284,7 @@
|
|||||||
<szDetailedExploredName>Water</szDetailedExploredName>
|
<szDetailedExploredName>Water</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>120</usNaturalDirt>
|
<usNaturalDirt>120</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>6</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>B15</SectorGrid>
|
<SectorGrid>B15</SectorGrid>
|
||||||
@@ -336,6 +348,7 @@
|
|||||||
<szDetailedExploredName>San Mona</szDetailedExploredName>
|
<szDetailedExploredName>San Mona</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>C6</SectorGrid>
|
<SectorGrid>C6</SectorGrid>
|
||||||
@@ -345,6 +358,7 @@
|
|||||||
<szDetailedExploredName>San Mona</szDetailedExploredName>
|
<szDetailedExploredName>San Mona</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>150</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>C7</SectorGrid>
|
<SectorGrid>C7</SectorGrid>
|
||||||
@@ -408,6 +422,7 @@
|
|||||||
<szDetailedExploredName>Drassen</szDetailedExploredName>
|
<szDetailedExploredName>Drassen</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>C14</SectorGrid>
|
<SectorGrid>C14</SectorGrid>
|
||||||
@@ -485,6 +500,7 @@
|
|||||||
<usPrisonRoomNumber00>8</usPrisonRoomNumber00>
|
<usPrisonRoomNumber00>8</usPrisonRoomNumber00>
|
||||||
<usPrisonRoomNumber01>9</usPrisonRoomNumber01>
|
<usPrisonRoomNumber01>9</usPrisonRoomNumber01>
|
||||||
<usPrisonRoomNumber02>10</usPrisonRoomNumber02>
|
<usPrisonRoomNumber02>10</usPrisonRoomNumber02>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>D6</SectorGrid>
|
<SectorGrid>D6</SectorGrid>
|
||||||
@@ -494,6 +510,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>180</usNaturalDirt>
|
<usNaturalDirt>180</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>D7</SectorGrid>
|
<SectorGrid>D7</SectorGrid>
|
||||||
@@ -557,6 +574,7 @@
|
|||||||
<szDetailedExploredName>Drassen Mine</szDetailedExploredName>
|
<szDetailedExploredName>Drassen Mine</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>D14</SectorGrid>
|
<SectorGrid>D14</SectorGrid>
|
||||||
@@ -658,6 +676,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>160</usNaturalDirt>
|
<usNaturalDirt>160</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>E9</SectorGrid>
|
<SectorGrid>E9</SectorGrid>
|
||||||
@@ -667,6 +686,7 @@
|
|||||||
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>150</usNaturalDirt>
|
<usNaturalDirt>150</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>E10</SectorGrid>
|
<SectorGrid>E10</SectorGrid>
|
||||||
@@ -802,6 +822,7 @@
|
|||||||
<szDetailedExploredName>Cambria, Hospital</szDetailedExploredName>
|
<szDetailedExploredName>Cambria, Hospital</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>F9</SectorGrid>
|
<SectorGrid>F9</SectorGrid>
|
||||||
@@ -812,6 +833,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
|
<usCivilianPopulation>100</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>F10</SectorGrid>
|
<SectorGrid>F10</SectorGrid>
|
||||||
@@ -821,6 +843,7 @@
|
|||||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>200</usNaturalDirt>
|
<usNaturalDirt>200</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>50</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>F11</SectorGrid>
|
<SectorGrid>F11</SectorGrid>
|
||||||
@@ -884,6 +907,7 @@
|
|||||||
<szDetailedExploredName>Grumm</szDetailedExploredName>
|
<szDetailedExploredName>Grumm</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>G2</SectorGrid>
|
<SectorGrid>G2</SectorGrid>
|
||||||
@@ -894,6 +918,7 @@
|
|||||||
<sWaterType>3</sWaterType>
|
<sWaterType>3</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>150</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>G3</SectorGrid>
|
<SectorGrid>G3</SectorGrid>
|
||||||
@@ -939,6 +964,7 @@
|
|||||||
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>175</usNaturalDirt>
|
<usNaturalDirt>175</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>G8</SectorGrid>
|
<SectorGrid>G8</SectorGrid>
|
||||||
@@ -948,6 +974,7 @@
|
|||||||
<szDetailedExploredName>Cambria</szDetailedExploredName>
|
<szDetailedExploredName>Cambria</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>G9</SectorGrid>
|
<SectorGrid>G9</SectorGrid>
|
||||||
@@ -961,6 +988,7 @@
|
|||||||
<usPrisonRoomNumber01>42</usPrisonRoomNumber01>
|
<usPrisonRoomNumber01>42</usPrisonRoomNumber01>
|
||||||
<usPrisonRoomNumber02>44</usPrisonRoomNumber02>
|
<usPrisonRoomNumber02>44</usPrisonRoomNumber02>
|
||||||
<usPrisonRoomNumber03>45</usPrisonRoomNumber03>
|
<usPrisonRoomNumber03>45</usPrisonRoomNumber03>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>G10</SectorGrid>
|
<SectorGrid>G10</SectorGrid>
|
||||||
@@ -1033,6 +1061,7 @@
|
|||||||
<szDetailedExploredName>Grumm</szDetailedExploredName>
|
<szDetailedExploredName>Grumm</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H2</SectorGrid>
|
<SectorGrid>H2</SectorGrid>
|
||||||
@@ -1043,6 +1072,7 @@
|
|||||||
<sWaterType>3</sWaterType>
|
<sWaterType>3</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H3</SectorGrid>
|
<SectorGrid>H3</SectorGrid>
|
||||||
@@ -1053,6 +1083,7 @@
|
|||||||
<sWaterType>3</sWaterType>
|
<sWaterType>3</sWaterType>
|
||||||
<usNaturalDirt>150</usNaturalDirt>
|
<usNaturalDirt>150</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H4</SectorGrid>
|
<SectorGrid>H4</SectorGrid>
|
||||||
@@ -1062,6 +1093,7 @@
|
|||||||
<szDetailedExploredName>Forest</szDetailedExploredName>
|
<szDetailedExploredName>Forest</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>200</usNaturalDirt>
|
<usNaturalDirt>200</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H5</SectorGrid>
|
<SectorGrid>H5</SectorGrid>
|
||||||
@@ -1099,6 +1131,7 @@
|
|||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>130</usNaturalDirt>
|
<usNaturalDirt>130</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H9</SectorGrid>
|
<SectorGrid>H9</SectorGrid>
|
||||||
@@ -1146,6 +1179,7 @@
|
|||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
<sRadioScanModifier>1</sRadioScanModifier>
|
<sRadioScanModifier>1</sRadioScanModifier>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H14</SectorGrid>
|
<SectorGrid>H14</SectorGrid>
|
||||||
@@ -1156,6 +1190,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>100</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>H15</SectorGrid>
|
<SectorGrid>H15</SectorGrid>
|
||||||
@@ -1228,6 +1263,7 @@
|
|||||||
<szDetailedExploredName>Estoni</szDetailedExploredName>
|
<szDetailedExploredName>Estoni</szDetailedExploredName>
|
||||||
<sWaterType>3</sWaterType>
|
<sWaterType>3</sWaterType>
|
||||||
<usNaturalDirt>135</usNaturalDirt>
|
<usNaturalDirt>135</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>I7</SectorGrid>
|
<SectorGrid>I7</SectorGrid>
|
||||||
@@ -1308,6 +1344,7 @@
|
|||||||
<usPrisonRoomNumber11>49</usPrisonRoomNumber11>
|
<usPrisonRoomNumber11>49</usPrisonRoomNumber11>
|
||||||
<usPrisonRoomNumber12>50</usPrisonRoomNumber12>
|
<usPrisonRoomNumber12>50</usPrisonRoomNumber12>
|
||||||
<usPrisonRoomNumber13>51</usPrisonRoomNumber13>
|
<usPrisonRoomNumber13>51</usPrisonRoomNumber13>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>I14</SectorGrid>
|
<SectorGrid>I14</SectorGrid>
|
||||||
@@ -1317,6 +1354,7 @@
|
|||||||
<szDetailedExploredName>Alma Mine</szDetailedExploredName>
|
<szDetailedExploredName>Alma Mine</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>200</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>I15</SectorGrid>
|
<SectorGrid>I15</SectorGrid>
|
||||||
@@ -1434,6 +1472,7 @@
|
|||||||
<usPrisonRoomNumber13>18</usPrisonRoomNumber13>
|
<usPrisonRoomNumber13>18</usPrisonRoomNumber13>
|
||||||
<usPrisonRoomNumber14>19</usPrisonRoomNumber14>
|
<usPrisonRoomNumber14>19</usPrisonRoomNumber14>
|
||||||
<usPrisonRoomNumber15>20</usPrisonRoomNumber15>
|
<usPrisonRoomNumber15>20</usPrisonRoomNumber15>
|
||||||
|
<usCivilianPopulation>100</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>J10</SectorGrid>
|
<SectorGrid>J10</SectorGrid>
|
||||||
@@ -1479,6 +1518,7 @@
|
|||||||
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
<szDetailedExploredName>Farm, road</szDetailedExploredName>
|
||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>175</usNaturalDirt>
|
<usNaturalDirt>175</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>J15</SectorGrid>
|
<SectorGrid>J15</SectorGrid>
|
||||||
@@ -1732,6 +1772,7 @@
|
|||||||
<szDetailedExploredName>Woods</szDetailedExploredName>
|
<szDetailedExploredName>Woods</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>200</usNaturalDirt>
|
<usNaturalDirt>200</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>L11</SectorGrid>
|
<SectorGrid>L11</SectorGrid>
|
||||||
@@ -1741,6 +1782,7 @@
|
|||||||
<szDetailedExploredName>Balime</szDetailedExploredName>
|
<szDetailedExploredName>Balime</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>150</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>L12</SectorGrid>
|
<SectorGrid>L12</SectorGrid>
|
||||||
@@ -1750,6 +1792,7 @@
|
|||||||
<szDetailedExploredName>Balime</szDetailedExploredName>
|
<szDetailedExploredName>Balime</szDetailedExploredName>
|
||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
|
<usCivilianPopulation>150</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>L13</SectorGrid>
|
<SectorGrid>L13</SectorGrid>
|
||||||
@@ -1825,6 +1868,7 @@
|
|||||||
<sWaterType>0</sWaterType>
|
<sWaterType>0</sWaterType>
|
||||||
<usNaturalDirt>175</usNaturalDirt>
|
<usNaturalDirt>175</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
|
<usCivilianPopulation>10</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>M5</SectorGrid>
|
<SectorGrid>M5</SectorGrid>
|
||||||
@@ -1964,6 +2008,7 @@
|
|||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
<sRadioScanModifier>2</sRadioScanModifier>
|
<sRadioScanModifier>2</sRadioScanModifier>
|
||||||
|
<usCivilianPopulation>100</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>N4</SectorGrid>
|
<SectorGrid>N4</SectorGrid>
|
||||||
@@ -1975,6 +2020,7 @@
|
|||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
<sRadioScanModifier>2</sRadioScanModifier>
|
<sRadioScanModifier>2</sRadioScanModifier>
|
||||||
|
<usCivilianPopulation>50</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>N5</SectorGrid>
|
<SectorGrid>N5</SectorGrid>
|
||||||
@@ -1985,6 +2031,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>100</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>N6</SectorGrid>
|
<SectorGrid>N6</SectorGrid>
|
||||||
@@ -2115,6 +2162,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>100</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>O4</SectorGrid>
|
<SectorGrid>O4</SectorGrid>
|
||||||
@@ -2125,6 +2173,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>1</usCurfewValue>
|
<usCurfewValue>1</usCurfewValue>
|
||||||
|
<usCivilianPopulation>300</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>O5</SectorGrid>
|
<SectorGrid>O5</SectorGrid>
|
||||||
@@ -2261,6 +2310,7 @@
|
|||||||
<sWaterType>1</sWaterType>
|
<sWaterType>1</sWaterType>
|
||||||
<usNaturalDirt>100</usNaturalDirt>
|
<usNaturalDirt>100</usNaturalDirt>
|
||||||
<usCurfewValue>2</usCurfewValue>
|
<usCurfewValue>2</usCurfewValue>
|
||||||
|
<usCivilianPopulation>50</usCivilianPopulation>
|
||||||
</SECTOR>
|
</SECTOR>
|
||||||
<SECTOR>
|
<SECTOR>
|
||||||
<SectorGrid>P4</SectorGrid>
|
<SectorGrid>P4</SectorGrid>
|
||||||
|
|||||||
Reference in New Issue
Block a user