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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -75,6 +75,10 @@
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#include "Vehicles.h"
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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@@ -5651,6 +5655,10 @@ void HandleRadioScanInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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return;
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UINT8 normalgroupsize = 0;
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#ifdef DIFFICULTY_SETTING
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normalgroupsize = zDeffSetting[gGameOptions.ubDifficultyLevel].iMinEnemyGroupSize;
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#else
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switch( gGameOptions.ubDifficultyLevel )
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{
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case DIF_LEVEL_EASY:
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@@ -5667,6 +5675,7 @@ void HandleRadioScanInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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normalgroupsize = gGameExternalOptions.ubMinEnemyGroupSizeInsane;
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break;
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}
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#endif
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normalgroupsize *= 2;
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@@ -5997,6 +6006,10 @@ void HandleGatheringInformationBySoldier( SOLDIERTYPE* pSoldier )
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}
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UINT16 usNormalGroupSize = 0;
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#ifdef DIFFICULTY_SETTING
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usNormalGroupSize = zDeffSetting[gGameOptions.ubDifficultyLevel].iMinEnemyGroupSize;
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#else
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switch( gGameOptions.ubDifficultyLevel )
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{
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case DIF_LEVEL_EASY:
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@@ -6013,7 +6026,7 @@ void HandleGatheringInformationBySoldier( SOLDIERTYPE* pSoldier )
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usNormalGroupSize = gGameExternalOptions.ubMinEnemyGroupSizeInsane;
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break;
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}
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#endif
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usNormalGroupSize *= 2;
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FLOAT fBaseChance = ( EffectiveLeadership(pSoldier) + EffectiveWisdom(pSoldier) + EffectiveExpLevel(pSoldier) * 10 ) / 3000.0f;
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