New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+12
View File
@@ -84,6 +84,10 @@
#include "Map Screen Interface Bottom.h"
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#include "PostalService.h"
extern CPostalService gPostalService;
@@ -558,6 +562,10 @@ BOOLEAN InitNewGame( BOOLEAN fReset )
AutoSaveToSlot[3] = FALSE;
AutoSaveToSlot[4] = FALSE;
#ifdef DIFFICULTY_SETTING
gGameExternalOptions.gfAllowReinforcements = zDeffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcements;
#endif
#ifdef JA2UB
//Ja25 no meanwhiles
@@ -740,6 +748,9 @@ fFirstTimeInMapScreen = TRUE;
}
// ATE: Set starting cash....
#ifdef DIFFICULTY_SETTING
iStartingCash = zDeffSetting[gGameOptions.ubDifficultyLevel].iStartingCash;
#else
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
@@ -770,6 +781,7 @@ fFirstTimeInMapScreen = TRUE;
Assert(0);
return( FALSE );
}
#endif
// Setup initial money
AddTransactionToPlayersBook( ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash );