New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+9
View File
@@ -38,6 +38,10 @@
#include "Random.h"
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#define MAX_MEANWHILE_PROFILES 10
INT8 gzMeanwhileStr[][30] =
@@ -697,7 +701,12 @@ void ProcessImplicationsOfMeanwhile( void )
switch( gCurrentMeanwhileDef.ubMeanwhileID )
{
case END_OF_PLAYERS_FIRST_BATTLE:
#ifdef DIFFICULTY_SETTING
if( zDeffSetting[gGameOptions.ubDifficultyLevel].bStrategicAiActionWakeQueen == TRUE )
#else
if( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_HARD )
#endif
{ //Wake up the queen earlier to punish the good players!
ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
}