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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -38,6 +38,10 @@
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#include "Random.h"
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#endif
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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#define MAX_MEANWHILE_PROFILES 10
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INT8 gzMeanwhileStr[][30] =
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@@ -697,7 +701,12 @@ void ProcessImplicationsOfMeanwhile( void )
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switch( gCurrentMeanwhileDef.ubMeanwhileID )
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{
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case END_OF_PLAYERS_FIRST_BATTLE:
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#ifdef DIFFICULTY_SETTING
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if( zDeffSetting[gGameOptions.ubDifficultyLevel].bStrategicAiActionWakeQueen == TRUE )
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#else
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if( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_HARD )
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#endif
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{ //Wake up the queen earlier to punish the good players!
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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}
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