New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+8
View File
@@ -64,6 +64,10 @@
#include "Arms Dealer Init.h"
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#include <vector>
//The sector information required for the strategic AI. Contains the number of enemy troops,
@@ -569,7 +573,11 @@ BOOLEAN PrepareEnemyForSectorBattle()
// Reinforcement groups? Bring it on!
if( gGameExternalOptions.gfAllowReinforcements &&
#ifdef DIFFICULTY_SETTING
!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA ) ) )
#else
!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) )
#endif
{
UINT16 pusMoveDir[4][3];
UINT8 ubDirNumber = 0;