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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -64,6 +64,10 @@
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#include "Arms Dealer Init.h"
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#endif
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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#include <vector>
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//The sector information required for the strategic AI. Contains the number of enemy troops,
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@@ -569,7 +573,11 @@ BOOLEAN PrepareEnemyForSectorBattle()
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// Reinforcement groups? Bring it on!
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if( gGameExternalOptions.gfAllowReinforcements &&
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#ifdef DIFFICULTY_SETTING
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!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA ) ) )
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#else
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!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) )
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#endif
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{
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UINT16 pusMoveDir[4][3];
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UINT8 ubDirNumber = 0;
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