New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+10 -1
View File
@@ -24,6 +24,10 @@
#include "Inventory Choosing.h"
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#include "connect.h"
#include "Reinforcement.h"
#include "MilitiaSquads.h"
@@ -49,9 +53,14 @@ void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pub
if( !gGameExternalOptions.gfAllowReinforcements )
return;
#ifdef DIFFICULTY_SETTING
if ( ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA )&&( zDeffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcementsOmerta == FALSE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
return;
#else
if ( ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
return;
#endif
GenerateDirectionInfos( sSectorX, sSectorY, &ubDirNumber, pusMoveDir, FALSE, TRUE );
for( ubIndex = 0; ubIndex < ubDirNumber; ubIndex++ )