New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+17
View File
@@ -61,6 +61,10 @@
//extern JA25_SECTOR_AI *gJa25AiSectorStruct;
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#include "connect.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
@@ -4877,6 +4881,19 @@ BOOLEAN TestForBloodcatAmbush( GROUP *pGroup )
{ //no ambushes underground (no bloodcats either)
return FALSE;
}
#ifdef DIFFICULTY_SETTING
if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
ubDifficulty = 0;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_MEDIUM )
ubDifficulty = 1;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD )
ubDifficulty = 2;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
ubDifficulty = 3;
else
ubDifficulty = 0;
#endif
ubSectorID = (UINT8)SECTOR( pGroup->ubSectorX, pGroup->ubSectorY );
pSector = &SectorInfo[ ubSectorID ];