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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -61,6 +61,10 @@
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//extern JA25_SECTOR_AI *gJa25AiSectorStruct;
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#endif
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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#include "connect.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -4877,6 +4881,19 @@ BOOLEAN TestForBloodcatAmbush( GROUP *pGroup )
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{ //no ambushes underground (no bloodcats either)
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return FALSE;
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}
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#ifdef DIFFICULTY_SETTING
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if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
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ubDifficulty = 0;
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else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_MEDIUM )
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ubDifficulty = 1;
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else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD )
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ubDifficulty = 2;
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else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
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ubDifficulty = 3;
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else
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ubDifficulty = 0;
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#endif
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ubSectorID = (UINT8)SECTOR( pGroup->ubSectorX, pGroup->ubSectorY );
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pSector = &SectorInfo[ ubSectorID ];
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