New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+28 -1
View File
@@ -18,6 +18,9 @@
#include "SaveLoadGame.h" // added by Flugente
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
STRATEGIC_STATUS gStrategicStatus;
@@ -217,13 +220,37 @@ void UpdateLastDayOfPlayerActivity( UINT16 usDay )
UINT8 LackOfProgressTolerance( void )
{
#ifdef DIFFICULTY_SETTING
UINT8 iTolerance;
#endif
#ifdef DIFFICULTY_SETTING
if ( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD || gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
#else
if ( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_HARD )
#endif
{
// give an EXTRA day over normal
return( 7 - DIF_LEVEL_MEDIUM + gStrategicStatus.ubHighestProgress / 42 );
}
#ifdef DIFFICULTY_SETTING
if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
iTolerance = 1;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_MEDIUM )
iTolerance = 2;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD )
iTolerance = 3;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
iTolerance = 4;
else
iTolerance = 1;
return( 6 - iTolerance + gStrategicStatus.ubHighestProgress / 42 );
#else
return( 6 - gGameOptions.ubDifficultyLevel + gStrategicStatus.ubHighestProgress / 42 );
#endif
}