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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10,6 +10,9 @@
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#include "Debug Control.h"
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#include "GameSettings.h"
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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typedef enum
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{
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@@ -187,6 +190,59 @@ void AddExtraItems(UINT8 x, UINT8 y, UINT8 z, bool sectorIsLoaded)
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int baseFNLength = strlen(fileName);
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// Append a suffix based on the difficulty
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#ifdef DIFFICULTY_SETTING
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switch (gGameOptions.ubDifficultyLevel) {
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case DIF_LEVEL_ZERO:
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break;
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case DIF_LEVEL_EASY:
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strcat(fileName, "_Novice");
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break;
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case DIF_LEVEL_MEDIUM:
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strcat(fileName, "_Experienced");
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break;
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case DIF_LEVEL_HARD:
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strcat(fileName, "_Expert");
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break;
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case DIF_LEVEL_INSANE:
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strcat(fileName, "_Insane");
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break;
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case DIF_LEVEL_FIVE:
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strcat(fileName, "_Diff_5");
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break;
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case 6:
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strcat(fileName, "_Diff_6");
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break;
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case 7:
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strcat(fileName, "_Diff_7");
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break;
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case 8:
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strcat(fileName, "_Diff_8");
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break;
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case 9:
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strcat(fileName, "_Diff_9");
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break;
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case 10:
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strcat(fileName, "_Diff_10");
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break;
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case 11:
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strcat(fileName, "_Diff_11");
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break;
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case 12:
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strcat(fileName, "_Diff_12");
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break;
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case 13:
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strcat(fileName, "_Diff_13");
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break;
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case 14:
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strcat(fileName, "_Diff_14");
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break;
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case 15:
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strcat(fileName, "_Diff_15");
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break;
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default:
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break;
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}
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#else
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switch (gGameOptions.ubDifficultyLevel) {
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case DIF_LEVEL_ZERO:
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break;
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@@ -207,6 +263,7 @@ void AddExtraItems(UINT8 x, UINT8 y, UINT8 z, bool sectorIsLoaded)
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default:
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break;
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}
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#endif
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strcat(fileName, ".xml");
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if(!FileExists(fileName))//dnl ch75 261013 just to avoid sdd::exception under debug from VFS when file not exist
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