New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+20
View File
@@ -109,6 +109,10 @@
#include "LuaInitNPCs.h"
#include "Luaglobal.h"
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#ifdef JA2UB
#include "SaveLoadGame.h"
#include "email.h"
@@ -7318,7 +7322,12 @@ void CreateAndAddMoneyObjectToGround( UINT32 sGridNo, INT32 iEasyAmount, INT32 i
break;
default:
#ifdef DIFFICULTY_SETTING
iCash = iNormalAmount;
break;
#else
Assert(0);
#endif
}
CreateMoney( iCash, &Object );
@@ -7515,6 +7524,12 @@ void HandleMovingEnemiesOntoRoofs()
MoveEnemyFromGridNoToRoofGridNo( 15446, 13993 );
MoveEnemyFromGridNoToRoofGridNo( 15436, 14006 );
break;
#ifdef DIFFICULTY_SETTING
default:
MoveEnemyFromGridNoToRoofGridNo( 15446, 13993 );
MoveEnemyFromGridNoToRoofGridNo( 15436, 14006 );
break;
#endif
}
}
@@ -7529,6 +7544,11 @@ void HandleMovingEnemiesOntoRoofs()
case DIF_LEVEL_HARD:
MoveEnemyFromGridNoToRoofGridNo( 8711, 5521 );
break;
#ifdef DIFFICULTY_SETTING
default:
MoveEnemyFromGridNoToRoofGridNo( 8711, 5521 );
break;
#endif
}
}
}