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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -33,6 +33,10 @@
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#include "meanwhile.h"
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#endif
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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#define SCRIPT_DELAY 10
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#define AIR_RAID_SAY_QUOTE_TIME 3000
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#define AIR_RAID_DIVE_INTERVAL 10000
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@@ -509,7 +513,12 @@ void AirRaidLookForDive( )
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if ( fDoDive )
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{
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// If we are are beginning game, only do gun dives..
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#ifdef DIFFICULTY_SETTING
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if ( gAirRaidDef.uiFlags & AIR_RAID_BEGINNING_GAME && zDeffSetting[gGameOptions.ubDifficultyLevel].bAirRaidLookForDive == FALSE)
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#else
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if ( gAirRaidDef.uiFlags & AIR_RAID_BEGINNING_GAME && gGameOptions.ubDifficultyLevel < DIF_LEVEL_HARD )
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#endif
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{
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if ( gbNumDives == 0 )
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{
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