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New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -58,6 +58,10 @@
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#include "Explosion Control.h"
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#include "ub_config.h"
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#ifdef DIFFICULTY_SETTING
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#include "GameInitOptionsScreen.h"
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#endif
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//*******************************************************************
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//
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// Local Defines
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@@ -1547,6 +1551,31 @@ void HandleJa25EnemyExpLevelModifier( )
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}
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}
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break;
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#ifdef DIFFICULTY_SETTING
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default:
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//Get the 2nd highest player exp level
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bPlayerExpLevel = JA25SecondHighestExpLevelOnPlayersTeam( );
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//get the enemies exp level
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bEnemyExpLevel = JA25SecondHighestExpLevelOnEnemiesTeam( );
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//get the difference b/n the 2
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bDifference = bPlayerExpLevel - bEnemyExpLevel;
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//if the players exp level is less then enemies
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if( bDifference < 0 )
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{
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//if the difference
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if( bDifference < JA25__MAX_EXP_DECREASE )
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{
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bDifference = JA25__MAX_EXP_DECREASE;
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}
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//Degrade all the enemies exp levels by difference
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Ja25ScaleAllEnemiesByValue( bDifference );
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}
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break;
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#endif
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}
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}
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@@ -1798,7 +1827,10 @@ void HandleInitialEventsInHeliCrash()
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UINT32 GetNumberOfTurnsPowerGenFanWillBeStoppedFor()
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{
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UINT32 uiNumTurns = PGF__NUM_TURNS_TILL_START_FAN_BACK_UP_EASY;
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#ifdef DIFFICULTY_SETTING
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uiNumTurns = zDeffSetting[gGameOptions.ubDifficultyLevel].iGetNumberOfTurnsPowerGenFanWillBeStoppedFor;
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#else
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switch( gGameOptions.ubDifficultyLevel )
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{
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case DIF_LEVEL_EASY:
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@@ -1811,7 +1843,7 @@ UINT32 GetNumberOfTurnsPowerGenFanWillBeStoppedFor()
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uiNumTurns = PGF__NUM_TURNS_TILL_START_FAN_BACK_UP_HARD;
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break;
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}
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#endif
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return( uiNumTurns );
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}
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