New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+20
View File
@@ -41,6 +41,11 @@
#include "CampaignStats.h" // added by Flugente
#endif
#include "connect.h"
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
//rain
//#define BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY 25
//end rain
@@ -1387,6 +1392,11 @@ void UnusedAPsToBreath( SOLDIERTYPE * pSoldier )
case DIF_LEVEL_INSANE:
sBreathPerAP *= 6/5; // +20%
break;
#ifdef DIFFICULTY_SETTING
default:
sBreathPerAP *= 9/10; // -10%
break;
#endif
}
}
// SANDRO: this simple thing is the correct calculation
@@ -4312,6 +4322,11 @@ INT32 GetBPCostPer10APsForGunHolding( SOLDIERTYPE * pSoldier, BOOLEAN fEstimate
case DIF_LEVEL_INSANE:
iBPcost /= 2; // -50%
break;
#ifdef DIFFICULTY_SETTING
default:
iBPcost = (iBPcost * 9)/10; // -10%
break;
#endif
}
}
@@ -4476,6 +4491,11 @@ INT32 GetBPCostForRecoilkick( SOLDIERTYPE * pSoldier )
case DIF_LEVEL_INSANE:
iKickPower /= 2; // -50%
break;
#ifdef DIFFICULTY_SETTING
default:
iKickPower = (iKickPower * 9)/10; // -10%
break;
#endif
}
}