New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+20 -1
View File
@@ -51,6 +51,10 @@
#include "Animation Control.h"
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -976,8 +980,23 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
{
gTacticalStatus.fLockItemLocators = FALSE;
#ifdef DIFFICULTY_SETTING
UINT8 DiffLevel;
if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
DiffLevel = 1;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_MEDIUM )
DiffLevel = 2;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD )
DiffLevel = 3;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
DiffLevel = 4;
else
DiffLevel = 1;
ubNumGoo = 6 - ( DiffLevel - DIF_LEVEL_EASY );
#else
ubNumGoo = 6 - ( gGameOptions.ubDifficultyLevel - DIF_LEVEL_EASY );
#endif
sNewGridNo = pSoldier->sGridNo + ( WORLD_COLS * 2 );
for ( cnt = 0; cnt < ubNumGoo; cnt++ )