New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+14 -2
View File
@@ -103,6 +103,10 @@
#include "Ja25 Strategic Ai.h"
#endif
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
#include "fresh_header.h"
#include "Dialogue Control.h"
@@ -2061,7 +2065,10 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
//if ( this->bTeam != CIV_TEAM && this->bTeam != gbPlayerNum)
if ( this->bTeam == ENEMY_TEAM )
{
switch ( gGameOptions.ubDifficultyLevel )
#ifdef DIFFICULTY_SETTING
ubPoints += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
#else
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
@@ -2086,6 +2093,7 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
default:
ubPoints += 0;
}
#endif
}
// Bonus to Militia APs
else if ( this->bTeam == MILITIA_TEAM )
@@ -2194,7 +2202,10 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
}
if ( this->bTeam == ENEMY_TEAM )
{
switch ( gGameOptions.ubDifficultyLevel )
#ifdef DIFFICULTY_SETTING
usMaxActionPnts += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
#else
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
usMaxActionPnts += gGameExternalOptions.iEasyAPBonus;
@@ -2209,6 +2220,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
usMaxActionPnts += gGameExternalOptions.iInsaneAPBonus;
break;
}
#endif
}
// Bonus to Militia APs
else if ( this->bTeam == MILITIA_TEAM )