New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+20
View File
@@ -61,6 +61,10 @@ class SOLDIERTYPE;
// anv: for taunts on miss
#include "Civ Quotes.h"
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
//rain
//#define WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY 0
extern INT8 gbCurrentRainIntensity;
@@ -5902,7 +5906,11 @@ else
// GAME DIFFICULTY
if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
{
#ifdef DIFFICULTY_SETTING
iBaseModifier += zDeffSetting[gGameOptions.ubDifficultyLevel].NewDifficualtySetingsBASE_DIFFICULTY;
#else
iBaseModifier += gGameCTHConstants.BASE_DIFFICULTY[gGameOptions.ubDifficultyLevel];
#endif
}
// Percentage based-modifier from the weapon and its attachments
@@ -6235,7 +6243,11 @@ else
// GAME DIFFICULTY
if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
{
#ifdef DIFFICULTY_SETTING
iAimModifier += zDeffSetting[gGameOptions.ubDifficultyLevel].NewDifficualtySetingsAIM_DIFFICULTY;
#else
iAimModifier += gGameCTHConstants.AIM_DIFFICULTY[gGameOptions.ubDifficultyLevel];
#endif
}
// Percent modifier from the weapon and its attachments
@@ -12835,7 +12847,11 @@ FLOAT CalcNewChanceToHitBaseSpecialBonus(SOLDIERTYPE *pSoldier)
// GAME DIFFICULTY
if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
{
#ifdef DIFFICULTY_SETTING
fBaseModifier += zDeffSetting[gGameOptions.ubDifficultyLevel].NewDifficualtySetingsBASE_DIFFICULTY;
#else
fBaseModifier += gGameCTHConstants.BASE_DIFFICULTY[gGameOptions.ubDifficultyLevel];
#endif
}
return fBaseModifier;
@@ -13134,7 +13150,11 @@ FLOAT CalcNewChanceToHitAimSpecialBonus(SOLDIERTYPE *pSoldier)
// GAME DIFFICULTY
if ( !(pSoldier->flags.uiStatusFlags & SOLDIER_PC ) && (pSoldier->bSide != gbPlayerNum) )
{
#ifdef DIFFICULTY_SETTING
fAimModifier += zDeffSetting[gGameOptions.ubDifficultyLevel].NewDifficualtySetingsAIM_DIFFICULTY;
#else
fAimModifier += gGameCTHConstants.AIM_DIFFICULTY[gGameOptions.ubDifficultyLevel];
#endif
}
return fAimModifier;