mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file - Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file - see #define DIFFICULTY_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -26,6 +26,10 @@
|
||||
#include "Vehicles.h" // added by silversurfer
|
||||
#endif
|
||||
|
||||
#ifdef DIFFICULTY_SETTING
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - In this file, all APBPConstants[AP_CROUCH] and APBPConstants[AP_PRONE] were changed to GetAPsCrouch() and GetAPsProne()
|
||||
// On the bottom here, there are these functions made
|
||||
@@ -2290,7 +2294,11 @@ INT8 CalcMorale(SOLDIERTYPE *pSoldier)
|
||||
bMoraleCategory = MORALE_WORRIED;
|
||||
|
||||
// SANDRO - on Insane difficulty enemy morale cannot go below worried
|
||||
#ifdef DIFFICULTY_SETTING
|
||||
if (bMoraleCategory == MORALE_HOPELESS && zDeffSetting[gGameOptions.ubDifficultyLevel].bEnemyMoraleWorried == TRUE )
|
||||
#else
|
||||
if (bMoraleCategory == MORALE_HOPELESS && gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
|
||||
#endif
|
||||
bMoraleCategory = MORALE_WORRIED;
|
||||
|
||||
#ifdef DEBUGDECISIONS
|
||||
|
||||
Reference in New Issue
Block a user