New Feature: Added up to 15 game difficulty settings (by Jazz)

- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-08-28 10:30:40 +00:00
parent 6b728e56ac
commit 344797f6af
47 changed files with 1976 additions and 49 deletions
+8 -1
View File
@@ -39,6 +39,10 @@
#include "connect.h"
#ifdef DIFFICULTY_SETTING
#include "GameInitOptionsScreen.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -1950,8 +1954,11 @@ void CalculateLaunchItemBasicParams( SOLDIERTYPE *pSoldier, OBJECTTYPE *pItem, I
}
fGLauncher = TRUE;
sMinRange = MIN_MORTAR_RANGE/2;
#ifdef DIFFICULTY_SETTING
if ( (gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] && pSoldier->bTeam == OUR_TEAM) || ( pSoldier->bTeam == ENEMY_TEAM && ( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD || gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE ) ) )
#else
if ( (gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] && pSoldier->bTeam == OUR_TEAM) || ( pSoldier->bTeam == ENEMY_TEAM && gGameOptions.ubDifficultyLevel >= DIF_LEVEL_HARD ) )
#endif
dDegrees *= 2;
//fLauncher = TRUE;
}