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fix for issue #580
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+2
-2
@@ -3919,7 +3919,7 @@ BOOLEAN AutoReload( SOLDIERTYPE * pSoldier, bool aReloadEvenIfNotEmpty )
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StatChange(pSoldier, DEXTAMT, 5, FALSE);
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}
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DirtyMercPanelInterface(pSoldier, DIRTYLEVEL2); // Greysa: what does this even do?
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DirtyMercPanelInterface(pSoldier, DIRTYLEVEL2);
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PlayJA2Sample(Weapon[Item[pObj->usItem].ubClassIndex].ManualReloadSound, RATE_11025, SoundVolume(HIGHVOLUME, pSoldier->sGridNo), 1, SoundDir(pSoldier->sGridNo));
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ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_UNJAMMED], pSoldier->GetName(), ItemNames[pObj->usItem]);
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// merc voice feedback?
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@@ -3962,7 +3962,7 @@ BOOLEAN AutoReload( SOLDIERTYPE * pSoldier, bool aReloadEvenIfNotEmpty )
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StatChange(pSoldier, DEXTAMT, 5, FALSE);
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}
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DirtyMercPanelInterface(pSoldier, DIRTYLEVEL2); // Greysa: what does this do?
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DirtyMercPanelInterface(pSoldier, DIRTYLEVEL2);
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PlayJA2Sample(Weapon[Item[pObj2->usItem].ubClassIndex].ManualReloadSound, RATE_11025, SoundVolume(HIGHVOLUME, pSoldier->sGridNo), 1, SoundDir(pSoldier->sGridNo));
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ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[STR_UNJAMMED], pSoldier->GetName(), ItemNames[pObj2->usItem]);
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// merc voice feedback?
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