From 34bc4ea5034ccc9b0da6581e788834a560d48840 Mon Sep 17 00:00:00 2001 From: Flugente Date: Wed, 20 Mar 2013 21:20:06 +0000 Subject: [PATCH] Fix: adrenalin drug effect was capped at max APs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5942 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Control.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index f59224bd..c96a0d7c 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -2164,7 +2164,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void ) this->bActionPoints = APBPConstants[AP_MIN_LIMIT]; // Don't max out if we are drugged.... - if ( !GetDrugEffect( this, (DRUG_TYPE_ADRENALINE|DRUG_TYPE_AGILITY) ) ) + if ( !GetDrugEffect( this, DRUG_TYPE_ADRENALINE ) && !!GetDrugEffect( this, DRUG_TYPE_AGILITY ) ) { /////////////////////////////////////////////////////////////////////////////////////////// // SANDRO - following code messed a bit