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Convert functions and globals to SoldierID
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@@ -366,7 +366,7 @@ UINT32 GetTimeToFixItemBeingRepaired( UINT8 ubArmsDealer, UINT16 usItemIndex, UI
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BOOLEAN CanDealerTransactItem( UINT8 ubArmsDealer, UINT16 usItemIndex, BOOLEAN fPurchaseFromPlayer );
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BOOLEAN CanDealerRepairItem( UINT8 ubArmsDealer, UINT16 usItemIndex );
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BOOLEAN AddDeadArmsDealerItemsToWorld( UINT8 usProfileID, UINT16 aMercID );
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BOOLEAN AddDeadArmsDealerItemsToWorld( UINT8 usProfileID, SoldierID aMercID );
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void MakeObjectOutOfDealerItems( DEALER_SPECIAL_ITEM *pSpclItemInfo, OBJECTTYPE *pObject );
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void CreateObjectForDealer( int usItem, int status, int numObjects, OBJECTTYPE *pObject );
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@@ -393,4 +393,4 @@ extern void GuaranteeAtLeastXItemsOfIndex( UINT8 ubArmsDealer, UINT16 usItemInd
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extern void GuaranteeAtMostNumOfItemsForItem( UINT8 ubArmsDealer, INT16 sItemIndex, UINT8 ubAtMostNumItems );
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#endif
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#endif
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