If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.

GameDir >= r2345 is recommended.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347349&#msg_347349

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-10-16 14:32:37 +00:00
parent c086b98b4c
commit 350e7cd849
6 changed files with 151 additions and 5 deletions
+4
View File
@@ -65,4 +65,8 @@ void DrawCounters( SOLDIERTYPE *pSoldier );
// width is updated as X offset after printing
void PrintCounter( INT16 x, INT16 y, INT16 data, UINT16 &width, UINT8 ubForegound, UINT8 scale = PRINT_SCALE_PLAIN_NUMBER );
void PrintSuppressionCounter( INT16 x, INT16 y, INT16 sX, INT16 sY, UINT8 data, UINT16 &widthDamage, UINT16 &widthSuppression, UINT8 ubForeground, UINT8 scale, UINT8 option);
// Flugente: draw moving circles around a gridno. This is used to warn the playe of impending explosions
void DrawExplosionWarning( INT32 sGridno, INT8 usLevel, INT8 usDelay );
#endif