From 355f10fb187ac8bed574479101cd8a10cadcff59 Mon Sep 17 00:00:00 2001 From: Lesh Date: Sun, 21 Jan 2007 17:08:26 +0000 Subject: [PATCH] - set max number of towns, town sectors and sam sites on strategic map to 50, 260 and 50 accordingly (saved game breaking stuff) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@671 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/mapscreen.h | 4 ++-- Strategic/strategicmap.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Strategic/mapscreen.h b/Strategic/mapscreen.h index e681270e..c8a0da13 100644 --- a/Strategic/mapscreen.h +++ b/Strategic/mapscreen.h @@ -10,8 +10,8 @@ #define MAX_TOWN_NAME_LENGHT 32 -#define MAX_TOWNS 13 -#define MAX_TOWN_SECTORS 40 +#define MAX_TOWNS 50 +#define MAX_TOWN_SECTORS 260 // Sector name identifiers enum Towns diff --git a/Strategic/strategicmap.h b/Strategic/strategicmap.h index cbaace56..83b0d0c5 100644 --- a/Strategic/strategicmap.h +++ b/Strategic/strategicmap.h @@ -30,7 +30,7 @@ extern INT8 gbWorldSectorZ; // SAM definitions extern UINT8 NUMBER_OF_SAMS; -#define MAX_NUMBER_OF_SAMS 4 +#define MAX_NUMBER_OF_SAMS 50 extern INT16 pSamList[ MAX_NUMBER_OF_SAMS ]; extern INT16 pSamGridNoAList[ MAX_NUMBER_OF_SAMS ];