diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 8805f4b52..eeccebf65 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -108,7 +108,6 @@ MAX_NUMBER_CIVS_IN_TACTICAL = 32 MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20 - ;------------------------------------------------------------------------------------------------------------------------------ ; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon ; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE @@ -416,17 +415,6 @@ MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30 ; Use these settings to change the financial difficulty of the game. ;****************************************************************************************************************************** -;------------------------------------------------------------------------------------------------------------------------------ -; These are the Starting cash values for the various difficulties. -; The only restriction with these, is the INT32 they are stored in. (range is about 2 billion) -; You can also set negative values here. -;------------------------------------------------------------------------------------------------------------------------------ - -STARTING_CASH_NOVICE = 45000 -STARTING_CASH_EXPERIENCED = 35000 -STARTING_CASH_EXPERT = 30000 -STARTING_CASH_INSANE = 15000 - ;------------------------------------------------------------------------------------------------------------------------------ ; Increases or decreases (by percentage) the amount of cash that mines generate every day. ; @@ -869,6 +857,7 @@ SHOW_COVER_INDICATOR = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; How should the game display the enemy/player hit counter? + ; 0 = Show damage inflicted as used to ; 1 = Show "?" as indicator if you scored a hit ; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction) @@ -2168,7 +2157,7 @@ ENEMY_MEDICS_HEAL_SELF = TRUE ;****************************************************************************************************************************** ; allow AI officers for the AI team. An officer is a soldier with the squadleader trait. There are two stages of this: -; a officer with squadleader trait is considered a lieutnant, an officer with squadleader(expert) is a captain. +; a officer with squadleader trait is considered a lieutenant, an officer with squadleader(expert) is a captain. ; For now, a officer grants boni to the entire enemy team present: ; - a bonus to suppression resistance ; - a percentage bonus to morale diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 5ecd7419c..b63aa9042 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -333,6 +333,12 @@ RECRUITABLE_JOHN_KULBA_DELAY = 14 ;------------------------------------------------------------------------------------------------------------------------------ RECRUITABLE_JA1_NATIVES = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; If outstanding debt to MERC exceeds this, Speck will complain on the website. +; Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt +;------------------------------------------------------------------------------------------------------------------------------ + +MERC_BANKRUPT_WARNING = 5000 ;------------------------------------------------------------------------------------------------------------------------------ ; Early Recruitment of Rebels - This enables recruiting Rebels earlier without the need to alter their .npc files. @@ -407,17 +413,6 @@ MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30 ; Use these settings to change the financial difficulty of the game. ;****************************************************************************************************************************** -;------------------------------------------------------------------------------------------------------------------------------ -; These are the Starting cash values for the various difficulties. -; The only restriction with these, is the INT32 they are stored in. (range is about 2 billion) -; You can also set negative values here. -;------------------------------------------------------------------------------------------------------------------------------ - -STARTING_CASH_NOVICE = 45000 -STARTING_CASH_EXPERIENCED = 35000 -STARTING_CASH_EXPERT = 30000 -STARTING_CASH_INSANE = 15000 - ;------------------------------------------------------------------------------------------------------------------------------ ; Increases or decreases (by percentage) the amount of cash that mines generate every day. ; @@ -2160,7 +2155,7 @@ ENEMY_MEDICS_HEAL_SELF = TRUE ;****************************************************************************************************************************** ; allow AI officers for the AI team. An officer is a soldier with the squadleader trait. There are two stages of this: -; a officer with squadleader trait is considered a lieutnant, an officer with squadleader(expert) is a captain. +; a officer with squadleader trait is considered a lieutenant, an officer with squadleader(expert) is a captain. ; For now, a officer grants boni to the entire enemy team present: ; - a bonus to suppression resistance ; - a percentage bonus to morale @@ -2750,6 +2745,24 @@ DYNAMIC_DIALOGUE_TIME_OFFSET = 3000 ;****************************************************************************************************************************** ;****************************************************************************************************************************** +[PMC Settings] + +;****************************************************************************************************************************** +; In this section you can specify wether you will have access to a private military contractor that allows hiring militia +;****************************************************************************************************************************** + +; if PMC is TRUE, you will get an email from a PMC once you've started training militia. +PMC = FALSE + +; on the website you can hire regular and veteran militia (for a high price). These can enter Arulco in sectors with certain facilities, +; like airport, harbours and border posts +; The PMc will slowly replenish its ranks, here you can define how many militia it will have at max +PMC_MAX_REGULARS = 35 +PMC_MAX_VETERANS = 20 + +;****************************************************************************************************************************** +;****************************************************************************************************************************** + [Tactical Fortification Settings] ;******************************************************************************************************************************