diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml index eb11b3304..f297f10c9 100644 --- a/gamedir/Data-1.13/TableData/DifficultySettings.xml +++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml @@ -71,7 +71,7 @@ StrategicAiActionWakeQueen : When first fight finished, wake up queen ? 0- false 1 - true UpdateLastDayOfPlayerActivity : How many days ago does the player check he was active in the captured sector ? - ChanceOfEnemyAmbushes : 0- false 1 - true + ChanceOfEnemyAmbushes : modifies the percentage chance of our mercs to be ambushed AllowReinforcements : The enemy can send reinforcement to the sector. 0- false 1 - true AllowReinforcementsOmerta : Can the enemy send reinforcement to Omerta. 0- false 1 - true PopulationLevel2 : Additional troops 2 sectors away from Meduna? 0 - false, 1 - true diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml index eb11b3304..f297f10c9 100644 --- a/gamedir/Data/TableData/DifficultySettings.xml +++ b/gamedir/Data/TableData/DifficultySettings.xml @@ -71,7 +71,7 @@ StrategicAiActionWakeQueen : When first fight finished, wake up queen ? 0- false 1 - true UpdateLastDayOfPlayerActivity : How many days ago does the player check he was active in the captured sector ? - ChanceOfEnemyAmbushes : 0- false 1 - true + ChanceOfEnemyAmbushes : modifies the percentage chance of our mercs to be ambushed AllowReinforcements : The enemy can send reinforcement to the sector. 0- false 1 - true AllowReinforcementsOmerta : Can the enemy send reinforcement to Omerta. 0- false 1 - true PopulationLevel2 : Additional troops 2 sectors away from Meduna? 0 - false, 1 - true