diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml index 92086d945..f52faea97 100644 --- a/gamedir/Data-1.13/TableData/DifficultySettings.xml +++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml @@ -88,6 +88,13 @@ UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops Valid values from 0 to 100 + LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5 + LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5 + Examples: When both limits are zero you get the original unmodified behaviour. + When both limits are set to 3 a combatant that would usually be level 5 could randomly roll anything between level 2 and 8. + When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder. + AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit. + This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times. x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops. BloodcatAmbushSectors : ? : 0 - false, 1 - true @@ -161,6 +168,9 @@ 0 0 0 + 0 + 0 + 0 0 0 0 @@ -227,6 +237,9 @@ 0 0 40 + 0 + 0 + 0 0 1 0 @@ -293,6 +306,9 @@ 0 0 30 + 0 + 0 + 0 0 1 0 @@ -359,6 +375,9 @@ 0 1 20 + 0 + 0 + 0 0 0 1 @@ -425,6 +444,9 @@ 1 1 10 + 0 + 0 + 1 1 0 1 diff --git a/gamedir/Data-1.13/TableData/EnemyRank.xml b/gamedir/Data-1.13/TableData/EnemyRank.xml index d5e4989b1..d03085406 100644 --- a/gamedir/Data-1.13/TableData/EnemyRank.xml +++ b/gamedir/Data-1.13/TableData/EnemyRank.xml @@ -40,24 +40,30 @@ Enabled - show/hide rank 6 1 6 - Lieutenant + Staff Sergeant 7 1 7 - Captain + Lieutenant 8 1 8 - Major + Captain 9 1 9 + Major + + + 10 + 1 + 10 Colonel \ No newline at end of file diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml index b5b41d596..f52faea97 100644 --- a/gamedir/Data/TableData/DifficultySettings.xml +++ b/gamedir/Data/TableData/DifficultySettings.xml @@ -84,8 +84,17 @@ {Strategic Other} - UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true - UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true + UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true + UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true + AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops + Valid values from 0 to 100 + LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5 + LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5 + Examples: When both limits are zero you get the original unmodified behaviour. + When both limits are set to 3 a combatant that would usually be level 5 could randomly roll anything between level 2 and 8. + When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder. + AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit. + This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times. x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops. BloodcatAmbushSectors : ? : 0 - false, 1 - true @@ -158,6 +167,10 @@ 0 0 + 0 + 0 + 0 + 0 0 0 0 @@ -223,6 +236,10 @@ 0 0 + 40 + 0 + 0 + 0 0 1 0 @@ -288,6 +305,10 @@ 0 0 + 30 + 0 + 0 + 0 0 1 0 @@ -353,6 +374,10 @@ 0 1 + 20 + 0 + 0 + 0 0 0 1 @@ -417,7 +442,11 @@ 4 1 - 1 + 1 + 10 + 0 + 0 + 1 1 0 1 diff --git a/gamedir/Data/TableData/EnemyRank.xml b/gamedir/Data/TableData/EnemyRank.xml index d5e4989b1..d03085406 100644 --- a/gamedir/Data/TableData/EnemyRank.xml +++ b/gamedir/Data/TableData/EnemyRank.xml @@ -40,24 +40,30 @@ Enabled - show/hide rank 6 1 6 - Lieutenant + Staff Sergeant 7 1 7 - Captain + Lieutenant 8 1 8 - Major + Captain 9 1 9 + Major + + + 10 + 1 + 10 Colonel \ No newline at end of file