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-added ENABLE_CREPITUS flag to options ini file to enable/disable crepitus even in sci-fi mode
-fixed BR's not stocking things later in game if they were illegal when game started git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-4
@@ -574,7 +574,7 @@ BOOLEAN InitBobbyRayNewInventory()
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break;
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//if Bobby Ray sells this, it can be sold, and it's allowed into this game (some depend on e.g. gun-nut option)
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// if( ( StoreInventory[ i ][ BOBBY_RAY_NEW ] != 0) && !( Item[ i ].fFlags & ITEM_NOT_BUYABLE ) && ItemIsLegal( i ) )
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if( ( StoreInventory[ i ][ BOBBY_RAY_NEW ] != 0) && !( Item[ i ].notbuyable ) && ItemIsLegal( i ) )
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if( !( Item[ i ].notbuyable ) )
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{
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LaptopSaveInfo.BobbyRayInventory[ usBobbyrIndex ].usItemIndex = i;
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usBobbyrIndex++;
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@@ -612,10 +612,8 @@ BOOLEAN InitBobbyRayUsedInventory()
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break;
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//if Bobby Ray sells this, it can be sold, and it's allowed into this game (some depend on e.g. gun-nut option)
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// if( ( StoreInventory[ i ][ BOBBY_RAY_USED ] != 0) && !( Item[ i ].fFlags & ITEM_NOT_BUYABLE ) && ItemIsLegal( i ) )
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if( ( StoreInventory[ i ][ BOBBY_RAY_USED ] != 0) && !( Item[ i ].notbuyable ) && ItemIsLegal( i ) )
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if( !( Item[ i ].notbuyable ) )
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{
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// if( (StoreInventory[ i ][ BOBBY_RAY_USED ] != 0) && !( Item[i].fFlags & ITEM_NOT_BUYABLE ) && ItemIsLegal( i ))
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if( (StoreInventory[ i ][ BOBBY_RAY_USED ] != 0) && !( Item[i].notbuyable ) && ItemIsLegal( i ))
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// in case his store inventory list is wrong, make sure this category of item can be sold used
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if ( CanDealerItemBeSoldUsed( i ) )
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{
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