-added ENABLE_CREPITUS flag to options ini file to enable/disable crepitus even in sci-fi mode

-fixed BR's not stocking things later in game if they were illegal when game started

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-11 19:29:50 +00:00
parent c739efc56e
commit 367f4e88fd
11 changed files with 18 additions and 14 deletions
+2 -2
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@@ -939,7 +939,7 @@ void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest )
void ChooseCreatureQuestStartDay()
{
// INT32 iRandom, iDay;
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) )
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) || !gGameExternalOptions.fEnableCrepitus)
return; //only available in science fiction mode.
//Post the event. Once it becomes due, it will setup the queen monster's location, and
//begin spreading and attacking towns from there.
@@ -1385,7 +1385,7 @@ void CreatureNightPlanning()
void CheckConditionsForTriggeringCreatureQuest( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
{
UINT8 ubValidMines = 0;
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) )
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) || !gGameExternalOptions.fEnableCrepitus)
return; //No scifi, no creatures...
if( giLairID )
return; //Creature quest already begun
+1 -1
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@@ -160,7 +160,7 @@ void InitNPCs( void )
gfPlayerTeamSawJoey = FALSE;
if ( gGameOptions.ubGameStyle == STYLE_SCIFI )
if ( gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus )
{
// add Bob
pProfile = &(gMercProfiles[BOB]);
+1 -1
View File
@@ -1017,7 +1017,7 @@ BOOLEAN CheckFact( UINT16 usFact, UINT8 ubProfileID )
break;
case FACT_FATHER_DRUNK_AND_SCIFI_OPTION_ON:
gubFact[usFact] = ( ( gMercProfiles[ FATHER ].bNPCData >= 5 ) && gGameOptions.ubGameStyle == STYLE_SCIFI );
gubFact[usFact] = ( ( gMercProfiles[ FATHER ].bNPCData >= 5 ) && gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus);
break;
case FACT_BLOODCAT_QUEST_STARTED_TWO_DAYS_AGO:
+1 -1
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@@ -1216,7 +1216,7 @@ void HandleRPCDescriptionOfSector( INT16 sSectorX, INT16 sSectorY, INT16 sSector
if ( sSectorX == ubSectorDescription[ cnt ][ 1 ] && sSectorY == ubSectorDescription[ cnt ][ 0 ] )
{
// If we're not scifi, skip some
if ( !(gGameOptions.ubGameStyle == STYLE_SCIFI) && cnt == 3 )
if ( !(gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus) && cnt == 3 )
{
continue;
}