mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
-added ENABLE_CREPITUS flag to options ini file to enable/disable crepitus even in sci-fi mode
-fixed BR's not stocking things later in game if they were illegal when game started git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -939,7 +939,7 @@ void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest )
|
||||
void ChooseCreatureQuestStartDay()
|
||||
{
|
||||
// INT32 iRandom, iDay;
|
||||
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) )
|
||||
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) || !gGameExternalOptions.fEnableCrepitus)
|
||||
return; //only available in science fiction mode.
|
||||
//Post the event. Once it becomes due, it will setup the queen monster's location, and
|
||||
//begin spreading and attacking towns from there.
|
||||
@@ -1385,7 +1385,7 @@ void CreatureNightPlanning()
|
||||
void CheckConditionsForTriggeringCreatureQuest( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
|
||||
{
|
||||
UINT8 ubValidMines = 0;
|
||||
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) )
|
||||
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) || !gGameExternalOptions.fEnableCrepitus)
|
||||
return; //No scifi, no creatures...
|
||||
if( giLairID )
|
||||
return; //Creature quest already begun
|
||||
|
||||
Reference in New Issue
Block a user