-added ENABLE_CREPITUS flag to options ini file to enable/disable crepitus even in sci-fi mode

-fixed BR's not stocking things later in game if they were illegal when game started

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-11 19:29:50 +00:00
parent c739efc56e
commit 367f4e88fd
11 changed files with 18 additions and 14 deletions
+2 -2
View File
@@ -939,7 +939,7 @@ void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest )
void ChooseCreatureQuestStartDay()
{
// INT32 iRandom, iDay;
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) )
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) || !gGameExternalOptions.fEnableCrepitus)
return; //only available in science fiction mode.
//Post the event. Once it becomes due, it will setup the queen monster's location, and
//begin spreading and attacking towns from there.
@@ -1385,7 +1385,7 @@ void CreatureNightPlanning()
void CheckConditionsForTriggeringCreatureQuest( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
{
UINT8 ubValidMines = 0;
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) )
if( !(gGameOptions.ubGameStyle == STYLE_SCIFI) || !gGameExternalOptions.fEnableCrepitus)
return; //No scifi, no creatures...
if( giLairID )
return; //Creature quest already begun