-fixed new ammo types not coming out of enemy guns properly

-minor AI fixes
-reduced minimum default status for bonus depreciation from 100 to 85

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-17 18:42:57 +00:00
parent 924b12c825
commit 367f70176d
3 changed files with 8 additions and 22 deletions
+2
View File
@@ -625,6 +625,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
ubChanceStandardAmmo = 100 - (bWeaponClass * -9); // weapon class is negative!
usAmmoIndex = RandomMagazine( usGunIndex, ubChanceStandardAmmo );
pp->Inv[ i ].ubGunAmmoType = Magazine[Item[usAmmoIndex].ubClassIndex].ubAmmoType;
pp->Inv[ i ].usGunAmmoItem = usAmmoIndex;
if ( Item[usGunIndex].fingerprintid )
{
@@ -893,6 +894,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
usAmmoIndex = RandomMagazine( &pp->Inv[HANDPOS], ubChanceStandardAmmo );
pp->Inv[ HANDPOS ].ubGunAmmoType = Magazine[Item[usAmmoIndex].ubClassIndex].ubAmmoType;
pp->Inv[ HANDPOS ].usGunAmmoItem = usAmmoIndex;
}
//Ammo