Remove pSecondColumnString

* Use the new columns added to Text instead
* Changed most functions to allow choosing a column
* Removed unneeded SecondColumn specific functions to lessen code duplication
* Lots of formatting changes to Popupbox.cpp, indentation was messed up in majority of the functions
This commit is contained in:
Asdow
2025-04-13 22:26:32 +03:00
parent 865288e622
commit 36a84ffe59
4 changed files with 508 additions and 855 deletions
+467 -795
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File diff suppressed because it is too large Load Diff
+14 -34
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@@ -47,14 +47,11 @@ struct popupbox{
UINT32 uiBuffer;
UINT32 uiSecondColumnMinimunOffset;
UINT32 uiSecondColumnCurrentOffset;
INT16 usSecondColumnOffsetAdjustment;
UINT32 uiBoxMinWidth;
BOOLEAN fUpdated;
BOOLEAN fShowBox;
POPUPSTRINGPTR Text[MAX_POPUP_BOX_COLUMNS][ MAX_POPUP_BOX_STRING_COUNT ];
// TODO Remove pSecondColumnString
POPUPSTRINGPTR pSecondColumnString[ MAX_POPUP_BOX_STRING_COUNT ];
};
typedef struct popupbox PopUpBo;
@@ -76,8 +73,7 @@ UINT32 GetLineSpace( INT32 hBoxHandle );
void SetBoxBuffer(INT32 hBoxHandle, UINT32 uiBuffer);
void SetBoxPosition(INT32 hBoxHandle,SGPPoint Position);
void GetBoxPosition( INT32 hBoxHandle, SGPPoint *Position );
UINT32 GetNumberOfLinesOfTextInBox( INT32 hBoxHandle );
UINT32 GetNumberOfSecondaryLinesOfTextInBox(INT32 hBoxHandle);
UINT32 GetNumberOfLinesOfTextInBox( INT32 hBoxHandle, UINT8 column = 0 );
UINT32 GetTotalNumberOfLinesOfTextInBox( INT32 hBoxHandle );
UINT32 GetBoxSecondColumnCurrentOffset( INT32 hBoxHandle );
void SetBoxSize( INT32 hBoxHandle, SGPRect Dimensions );
@@ -85,8 +81,8 @@ void GetBoxSize( INT32 hBoxHandle, SGPRect *Dimensions );
void SetBoxFlags( INT32 hBoxHandle, UINT32 uiFlags);
void SetBorderType(INT32 hBoxHandle,INT32 BorderObjectIndex);
void SetBackGroundSurface(INT32 hBoxHandle, INT32 BackGroundSurfaceIndex);
void AddMonoString(UINT32 *hStringHandle, STR16 pString);
void AddColorString(INT32 *hStringHandle, STR16 pString);
void AddMonoString(UINT32 *hStringHandle, STR16 pString, UINT8 column = 0);
void AddColorString(INT32 *hStringHandle, STR16 pString, UINT8 column = 0);
void SetPopUpStringFont(INT32 hStringHandle, UINT32 uiFont);
void SetBoxFont(INT32 hBoxHandle, UINT32 uiFont);
UINT32 GetBoxFont( INT32 hBoxHandle );
@@ -98,13 +94,11 @@ void SetBoxForeground(INT32 hBoxHandle, UINT8 ubColor);
void SetBoxBackground(INT32 hBoxHandle, UINT8 ubColor);
void SetBoxHighLight(INT32 hBoxHandle, UINT8 ubColor);
void SetBoxShade(INT32 hBoxHandle, UINT8 ubColor);
void ShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber );
void UnShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber );
void HighLightLine( INT32 hStringHandle, UINT8 column );
void HighLight2ndLine( INT32 hStringHandle );
void ShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber, UINT8 column = 0 );
void UnShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber, UINT8 column = 0 );
void HighLightLine( INT32 hStringHandle, UINT8 column = 0 );
void HighLightBoxLine( INT32 hBoxHandle, INT32 iLineNumber, UINT8 column = 0 );
void HighLight2ndBoxLine( INT32 hBoxHandle, INT32 iLineNumber );
void UnHighLightLine(INT32 hStringHandle);
void UnHighLightLine(INT32 hStringHandle, UINT8 column = 0);
void UnHighLightBox(INT32 hBoxHandle);
void RemoveOneCurrentBoxString(INT32 hStringHandle, BOOLEAN fFillGaps);
void RemoveAllCurrentBoxStrings( void );
@@ -116,9 +110,6 @@ void DisplayOnePopupBox( UINT32 uiIndex, UINT32 uiBuffer );
void SetCurrentBox(INT32 hBoxHandle);
void GetCurrentBox(INT32 *hBoxHandle);
void AddStringToBoxColumn( UINT32 *hStringHandle, STR16 pString, UINT8 column );
void AddColumnMonoString( UINT32 *hStringHandle, STR16 pString, UINT8 column );
// resize this box to the text it contains
void ResizeBoxToText(INT32 hBoxHandle);
@@ -147,10 +138,6 @@ void HideAllBoxes( void );
// add the second column monocrome string
void AddSecondColumnMonoString( UINT32 *hStringHandle, STR16 pString );
void AddMonoStringToSecondColumn(UINT32* hStringHandle, STR16 pString);
// set the 2nd column font for this box
void SetBoxSecondColumnFont(INT32 hBoxHandle, UINT32 uiFont);
// set the minimum offset
void SetBoxSecondColumnMinimumOffset( INT32 hBoxHandle, UINT32 uiWidth );
@@ -164,24 +151,17 @@ void SetStringSecondColumnHighLight(INT32 hStringHandle, UINT8 ubColor);
void SetStringSecondColumnShade(INT32 hStringHandle, UINT8 ubShade);
// now on a box wide basis, one if recomened to use this function after adding all the strings..rather than on an individual basis
void SetBoxSecondColumnForeground(INT32 hBoxHandle, UINT8 ubColor);
void SetBoxSecondColumnBackground(INT32 hBoxHandle, UINT8 ubColor);
void SetBoxSecondColumnHighLight(INT32 hBoxHandle, UINT8 ubColor);
void SetBoxSecondColumnShade(INT32 hBoxHandle, UINT8 ubColor);
// Manual adjustment for 2nd column offset, eg. when 1st column has a title text that's wider than the rest and you want to move 2nd column texts towards the 1st column some.
void SetBoxSecondColumnOffsetAdjustment(INT32 hBoxHandle, INT16 x);
// Set attributes by column
void SetBoxColumnForeground( INT32 hBoxHandle, UINT8 ubColor, UINT8 column );
void SetBoxColumnBackground( INT32 hBoxHandle, UINT8 ubColor, UINT8 column );
void SetBoxColumnHighLight( INT32 hBoxHandle, UINT8 ubColor, UINT8 column );
void SetBoxColumnShade( INT32 hBoxHandle, UINT8 ubColor, UINT8 column );
void SetBoxColumnFont( INT32 hBoxHandle, UINT32 uiFont, UINT8 column );
void SetBoxColumnForeground( INT32 hBoxHandle, UINT8 ubColor, UINT8 column = 0 );
void SetBoxColumnBackground( INT32 hBoxHandle, UINT8 ubColor, UINT8 column = 0 );
void SetBoxColumnHighLight( INT32 hBoxHandle, UINT8 ubColor, UINT8 column = 0 );
void SetBoxColumnShade( INT32 hBoxHandle, UINT8 ubColor, UINT8 column = 0 );
void SetBoxColumnFont( INT32 hBoxHandle, UINT32 uiFont, UINT8 column = 0 );
// secondary shades for boxes
void UnSecondaryShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber );
void SecondaryShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber );
void UnSecondaryShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber, UINT8 column = 0 );
void SecondaryShadeStringInBox( INT32 hBoxHandle, INT32 iLineNumber, UINT8 column = 0 );
void SetBoxSecondaryShade( INT32 iBox, UINT8 ubColor );