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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define DISEASE_SYSTEM 159 // Flugente: mercs can get diseases
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#define PRISONER_EXPANSION 158 // Flugente: more types of prisoners
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#define DYNAMIC_DIALOGUE 157 // Flugente: mercs have dynamic dialogue depending on newly formed opinions, an the player can interact with them
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#define DYNAMIC_OPINIONS 156 // Flugente: mercs can form opinions on other people depending on their behaviour
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@@ -77,7 +78,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION PRISONER_EXPANSION
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#define SAVE_GAME_VERSION DISEASE_SYSTEM
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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