mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4672,6 +4672,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
|
||||
// Flugente: campaign stats
|
||||
gCurrentIncident.AddStat( pTarget->pSoldier, CAMPAIGNHISTORY_TYPE_KILL );
|
||||
|
||||
// Flugente: disease
|
||||
HandleDeathDiseaseImplications( pTarget->pSoldier );
|
||||
|
||||
if( pAttacker->uiFlags & CELL_MERC )
|
||||
{ //Player killed the enemy soldier -- update his stats as well as any assisters.
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -4858,6 +4861,9 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
|
||||
// Flugente: campaign stats
|
||||
gCurrentIncident.AddStat( pTarget->pSoldier, CAMPAIGNHISTORY_TYPE_KILL );
|
||||
|
||||
// Flugente: disease
|
||||
HandleDeathDiseaseImplications( pTarget->pSoldier );
|
||||
|
||||
//soldier has been killed
|
||||
if( pTarget->pAttacker[ index ]->uiFlags & CELL_PLAYER )
|
||||
{ //Player killed the enemy soldier -- update his stats as well as any assisters.
|
||||
|
||||
Reference in New Issue
Block a user