New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+6
View File
@@ -4672,6 +4672,9 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
// Flugente: campaign stats
gCurrentIncident.AddStat( pTarget->pSoldier, CAMPAIGNHISTORY_TYPE_KILL );
// Flugente: disease
HandleDeathDiseaseImplications( pTarget->pSoldier );
if( pAttacker->uiFlags & CELL_MERC )
{ //Player killed the enemy soldier -- update his stats as well as any assisters.
/////////////////////////////////////////////////////////////////////////////////////
@@ -4858,6 +4861,9 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
// Flugente: campaign stats
gCurrentIncident.AddStat( pTarget->pSoldier, CAMPAIGNHISTORY_TYPE_KILL );
// Flugente: disease
HandleDeathDiseaseImplications( pTarget->pSoldier );
//soldier has been killed
if( pTarget->pAttacker[ index ]->uiFlags & CELL_PLAYER )
{ //Player killed the enemy soldier -- update his stats as well as any assisters.