New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+9 -2
View File
@@ -500,7 +500,7 @@ typedef struct SECTORINFO
BOOLEAN fCampaignSector;
#endif
UINT8 uiNumberOfPrisonersOfWar[PRISONER_MAX]; // TODO: PRISONER_MAX got expanded - Varaiblen werden falsch ausgelesen!!!
UINT8 uiNumberOfPrisonersOfWar[PRISONER_MAX];
UINT8 uiInterrogationHundredsLeft[PRISONER_MAX];
UINT32 uiTimeAIArtillerywasOrdered; // Flugente: updated every time an artillery strike is ordered from the militia
@@ -508,7 +508,14 @@ typedef struct SECTORINFO
UINT8 ubNumTanks;
UINT8 ubTanksInBattle;
INT8 bPadding[ 20 ];
// Flugente: disease
UINT16 usInfected; // how many people (civilians + enemy + militia) are infected in this sector? Does NOT count our mercs
FLOAT fInfectionSeverity; // mean infection rate of those infected (percentage)
UINT8 usDiseaseDoctoringDelay; // AI doctoring in this sector is delayed due to player interference
UINT8 usInfectionFlag;
INT8 bPadding[ 12 ];
}SECTORINFO;