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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -500,7 +500,7 @@ typedef struct SECTORINFO
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BOOLEAN fCampaignSector;
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#endif
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UINT8 uiNumberOfPrisonersOfWar[PRISONER_MAX]; // TODO: PRISONER_MAX got expanded - Varaiblen werden falsch ausgelesen!!!
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UINT8 uiNumberOfPrisonersOfWar[PRISONER_MAX];
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UINT8 uiInterrogationHundredsLeft[PRISONER_MAX];
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UINT32 uiTimeAIArtillerywasOrdered; // Flugente: updated every time an artillery strike is ordered from the militia
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@@ -508,7 +508,14 @@ typedef struct SECTORINFO
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UINT8 ubNumTanks;
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UINT8 ubTanksInBattle;
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INT8 bPadding[ 20 ];
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// Flugente: disease
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UINT16 usInfected; // how many people (civilians + enemy + militia) are infected in this sector? Does NOT count our mercs
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FLOAT fInfectionSeverity; // mean infection rate of those infected (percentage)
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UINT8 usDiseaseDoctoringDelay; // AI doctoring in this sector is delayed due to player interference
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UINT8 usInfectionFlag;
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INT8 bPadding[ 12 ];
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}SECTORINFO;
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