New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+35 -1
View File
@@ -29,6 +29,41 @@ typedef struct
} MINERALS_VALUES;
// map shading colors
enum{
MAP_SHADE_BLACK =0,
MAP_SHADE_LT_GREEN,
MAP_SHADE_MD_GREEN,
MAP_SHADE_DK_GREEN,
MAP_SHADE_LT_RED,
MAP_SHADE_MD_RED,
MAP_SHADE_DK_RED,
MAP_SHADE_LT_YELLOW,
MAP_SHADE_MD_YELLOW,
MAP_SHADE_DK_YELLOW,
MAP_SHADE_LT_CYAN,
MAP_SHADE_MD_CYAN,
MAP_SHADE_DK_CYAN,
MAP_SHADE_LT_GREY,
MAP_SHADE_MD_GREY,
MAP_SHADE_DK_GREY,
MAP_SHADE_LT_BLUE,
MAP_SHADE_MD_BLUE,
MAP_SHADE_DK_BLUE,
MAP_SHADE_LT_PINK,
MAP_SHADE_ORANGE,
MAP_SHADE_MAX,
};
extern MINERALS_VALUES MineralsName[255];
extern ICON_FILE gHiddenIcon[ 256 ];
@@ -131,7 +166,6 @@ void BlitTownGridMarkers( void );
BOOLEAN LoadMilitiaPopUpBox( void );
void RemoveMilitiaPopUpBox( void );
// check if anyone left behind, if not, move selected cursor along with movement group
//void CheckIfAnyoneLeftInSector( INT16 sX, INT16 sY, INT16 sNewX, INT16 sNewY, INT8 bZ );