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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -29,6 +29,41 @@ typedef struct
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} MINERALS_VALUES;
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// map shading colors
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enum{
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MAP_SHADE_BLACK =0,
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MAP_SHADE_LT_GREEN,
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MAP_SHADE_MD_GREEN,
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MAP_SHADE_DK_GREEN,
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MAP_SHADE_LT_RED,
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MAP_SHADE_MD_RED,
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MAP_SHADE_DK_RED,
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MAP_SHADE_LT_YELLOW,
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MAP_SHADE_MD_YELLOW,
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MAP_SHADE_DK_YELLOW,
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MAP_SHADE_LT_CYAN,
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MAP_SHADE_MD_CYAN,
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MAP_SHADE_DK_CYAN,
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MAP_SHADE_LT_GREY,
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MAP_SHADE_MD_GREY,
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MAP_SHADE_DK_GREY,
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MAP_SHADE_LT_BLUE,
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MAP_SHADE_MD_BLUE,
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MAP_SHADE_DK_BLUE,
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MAP_SHADE_LT_PINK,
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MAP_SHADE_ORANGE,
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MAP_SHADE_MAX,
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};
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extern MINERALS_VALUES MineralsName[255];
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extern ICON_FILE gHiddenIcon[ 256 ];
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@@ -131,7 +166,6 @@ void BlitTownGridMarkers( void );
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BOOLEAN LoadMilitiaPopUpBox( void );
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void RemoveMilitiaPopUpBox( void );
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// check if anyone left behind, if not, move selected cursor along with movement group
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//void CheckIfAnyoneLeftInSector( INT16 sX, INT16 sY, INT16 sNewX, INT16 sNewY, INT8 bZ );
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