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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -261,6 +261,9 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
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{
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while ((pGroup = GetEnemyGroupInSector( SECTORX( pusMoveDir[ ubIndex][ 0 ] ), SECTORY( pusMoveDir[ ubIndex ][ 0 ] ) ) ) != NULL)
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{
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// Flugente: disease
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PopulationMove( pGroup->ubSectorX, pGroup->ubSectorY, sMapX, sMapY, pGroup->ubGroupSize );
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pGroup->ubPrevX = pGroup->ubSectorX;
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pGroup->ubPrevY = pGroup->ubSectorY;
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@@ -269,7 +272,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
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gfPendingEnemies = TRUE;
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ResetMortarsOnTeamCount();
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ResetNumSquadleadersInArmyGroup(); // added by SANDRO
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ResetNumSquadleadersInArmyGroup(); // added by SANDRO
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}
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}
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