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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -510,13 +510,11 @@ INT32 GetAvailableWorkForceForMineForPlayer( INT8 bMineIndex )
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return ( 0 );
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}
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//bTownId = gMineLocation[ bMineIndex ].bAssociatedTown;
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bTownId = gMineStatus[ bMineIndex ].bAssociatedTown;
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Assert ( GetTownSectorSize( bTownId ) != 0 );
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// get workforce size (is 0-100 based on local town's loyalty)
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iWorkForceSize = gTownLoyalty[ bTownId ].ubRating;
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@@ -526,6 +524,9 @@ INT32 GetAvailableWorkForceForMineForPlayer( INT8 bMineIndex )
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iWorkForceSize /= 100;
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*/
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// Flugente: if strategic disease is active, disease can affect out workforce, so the calculation gets slightly more complicated
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iWorkForceSize *= GetWorkforceEffectivenessWithDisease( bTownId, OUR_TEAM );
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// now adjust for town size.. the number of sectors you control
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iWorkForceSize *= GetTownSectorsUnderControl( bTownId );
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iWorkForceSize /= GetTownSectorSize( bTownId );
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