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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7,16 +7,17 @@
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#include "tile animation.h"
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#define BULLET_FLAG_CREATURE_SPIT 0x0001
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#define BULLET_FLAG_KNIFE 0x0002
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#define BULLET_FLAG_MISSILE 0x0004
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#define BULLET_FLAG_SMALL_MISSILE 0x0008
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#define BULLET_STOPPED 0x0010
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#define BULLET_FLAG_TANK_CANNON 0x0020
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#define BULLET_FLAG_BUCKSHOT 0x0040
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#define BULLET_FLAG_FLAME 0x0080
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#define BULLET_FLAG_TRACER 0x0100
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#define BULLET_FLAG_ANTIMATERIEL 0x0200 // Flugente: bullet can destroy structures
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#define BULLET_FLAG_CREATURE_SPIT 0x0001
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#define BULLET_FLAG_KNIFE 0x0002
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#define BULLET_FLAG_MISSILE 0x0004
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#define BULLET_FLAG_SMALL_MISSILE 0x0008
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#define BULLET_STOPPED 0x0010
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#define BULLET_FLAG_TANK_CANNON 0x0020
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#define BULLET_FLAG_BUCKSHOT 0x0040
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#define BULLET_FLAG_FLAME 0x0080
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#define BULLET_FLAG_TRACER 0x0100
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#define BULLET_FLAG_ANTIMATERIEL 0x0200 // Flugente: bullet can destroy structures
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#define BULLET_FLAG_INFECTED 0x0400 // Flugente: bullet is infected
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//afp-start calculate line points between two point
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#define BULLET_TRACER_MAX_LENGTH 60
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